* Fixed a targeting problem of AI (e.g. for Maulfist Revolutionary).

This commit is contained in:
LevelX2 2017-01-13 21:31:31 +01:00
parent d42190e307
commit 1a03c7ce07

View file

@ -593,6 +593,54 @@ public class ComputerPlayer extends PlayerImpl implements Player {
//if (!target.isRequired())
return false;
}
if (target.getOriginalTarget() instanceof TargetPermanentOrPlayer) {
List<Permanent> targets;
TargetPermanentOrPlayer t = ((TargetPermanentOrPlayer) target);
if (outcome.isGood()) {
targets = threats(abilityControllerId, source.getSourceId(), ((FilterPermanentOrPlayer) t.getFilter()).getPermanentFilter(), game, target.getTargets());
} else {
targets = threats(randomOpponentId, source.getSourceId(), ((FilterPermanentOrPlayer) t.getFilter()).getPermanentFilter(), game, target.getTargets());
}
if (targets.isEmpty()) {
if (outcome.isGood()) {
if (target.canTarget(getId(), abilityControllerId, source, game)) {
target.addTarget(abilityControllerId, source, game);
return true;
}
} else if (target.canTarget(getId(), randomOpponentId, source, game)) {
target.addTarget(randomOpponentId, source, game);
return true;
}
}
if (targets.isEmpty() && target.isRequired(source)) {
targets = game.getBattlefield().getActivePermanents(((FilterPermanentOrPlayer) t.getFilter()).getPermanentFilter(), playerId, game);
}
for (Permanent permanent : targets) {
List<UUID> alreadyTargetted = target.getTargets();
if (t.canTarget(abilityControllerId, permanent.getId(), source, game)) {
if (alreadyTargetted != null && !alreadyTargetted.contains(permanent.getId())) {
target.addTarget(permanent.getId(), source, game);
return true;
}
}
}
if (outcome.isGood()) {
if (target.canTarget(getId(), abilityControllerId, source, game)) {
target.addTarget(abilityControllerId, source, game);
return true;
}
} else if (target.canTarget(getId(), randomOpponentId, source, game)) {
target.addTarget(randomOpponentId, source, game);
return true;
}
//if (!target.isRequired())
return false;
}
if (target.getOriginalTarget() instanceof TargetCardInGraveyard) {
List<Card> cards = new ArrayList<>();
for (Player player : game.getPlayers().values()) {