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* Gilded Drake - Fixed that the Drake had not to be sacrificed if the control did not happen.
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1 changed files with 11 additions and 11 deletions
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@ -114,10 +114,10 @@ class GildedDrakeEffect extends OneShotEffect {
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ContinuousEffect effect = new ExchangeControlTargetEffect(Duration.EndOfGame, "", true);
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ContinuousEffect effect = new ExchangeControlTargetEffect(Duration.EndOfGame, "", true);
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effect.setTargetPointer(targetPointer);
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effect.setTargetPointer(targetPointer);
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game.addEffect(effect, source);
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game.addEffect(effect, source);
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} else {
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return true;
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}
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}
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sourceObject.sacrifice(source.getSourceId(), game);
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sourceObject.sacrifice(source.getSourceId(), game);
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}
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}
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return true;
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return true;
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}
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}
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return false;
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return false;
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