* Gilded Drake - Fixed that the Drake had not to be sacrificed if the control did not happen.

This commit is contained in:
LevelX2 2015-07-02 22:33:40 +02:00
parent 7b4f2dd33a
commit 1a458a0837

View file

@ -114,10 +114,10 @@ class GildedDrakeEffect extends OneShotEffect {
ContinuousEffect effect = new ExchangeControlTargetEffect(Duration.EndOfGame, "", true); ContinuousEffect effect = new ExchangeControlTargetEffect(Duration.EndOfGame, "", true);
effect.setTargetPointer(targetPointer); effect.setTargetPointer(targetPointer);
game.addEffect(effect, source); game.addEffect(effect, source);
} else { return true;
}
}
sourceObject.sacrifice(source.getSourceId(), game); sourceObject.sacrifice(source.getSourceId(), game);
}
}
return true; return true;
} }
return false; return false;