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[MID] updated spoiler
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parent
da675bd9a3
commit
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3 changed files with 14 additions and 12 deletions
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@ -14,9 +14,9 @@ import java.util.UUID;
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/**
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/**
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* @author TheElk801
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* @author TheElk801
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*/
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*/
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public final class DawnheartRejuvenator extends CardImpl {
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public final class DawnhartRejuvenator extends CardImpl {
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public DawnheartRejuvenator(UUID ownerId, CardSetInfo setInfo) {
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public DawnhartRejuvenator(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{G}");
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{G}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.HUMAN);
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@ -24,19 +24,19 @@ public final class DawnheartRejuvenator extends CardImpl {
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this.power = new MageInt(2);
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this.power = new MageInt(2);
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this.toughness = new MageInt(4);
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this.toughness = new MageInt(4);
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// When Dawnheart Rejuvenator enters the battlefield, you gain 3 life.
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// When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new GainLifeEffect(3)));
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this.addAbility(new EntersBattlefieldTriggeredAbility(new GainLifeEffect(3)));
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// {T}: Add one mana of any color.
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// {T}: Add one mana of any color.
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this.addAbility(new AnyColorManaAbility());
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this.addAbility(new AnyColorManaAbility());
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}
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}
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private DawnheartRejuvenator(final DawnheartRejuvenator card) {
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private DawnhartRejuvenator(final DawnhartRejuvenator card) {
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super(card);
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super(card);
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}
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}
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@Override
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@Override
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public DawnheartRejuvenator copy() {
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public DawnhartRejuvenator copy() {
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return new DawnheartRejuvenator(this);
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return new DawnhartRejuvenator(this);
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}
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}
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}
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}
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@ -31,7 +31,7 @@ public final class InnistradMidnightHunt extends ExpansionSet {
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cards.add(new SetCardInfo("Candlelit Cavalry", 175, Rarity.COMMON, mage.cards.c.CandlelitCavalry.class));
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cards.add(new SetCardInfo("Candlelit Cavalry", 175, Rarity.COMMON, mage.cards.c.CandlelitCavalry.class));
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cards.add(new SetCardInfo("Champion of the Perished", 91, Rarity.RARE, mage.cards.c.ChampionOfThePerished.class));
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cards.add(new SetCardInfo("Champion of the Perished", 91, Rarity.RARE, mage.cards.c.ChampionOfThePerished.class));
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cards.add(new SetCardInfo("Consider", 44, Rarity.COMMON, mage.cards.c.Consider.class));
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cards.add(new SetCardInfo("Consider", 44, Rarity.COMMON, mage.cards.c.Consider.class));
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cards.add(new SetCardInfo("Dawnheart Rejuvenator", 180, Rarity.COMMON, mage.cards.d.DawnheartRejuvenator.class));
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cards.add(new SetCardInfo("Dawnhart Rejuvenator", 180, Rarity.COMMON, mage.cards.d.DawnhartRejuvenator.class));
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cards.add(new SetCardInfo("Defenestrate", 95, Rarity.COMMON, mage.cards.d.Defenestrate.class));
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cards.add(new SetCardInfo("Defenestrate", 95, Rarity.COMMON, mage.cards.d.Defenestrate.class));
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cards.add(new SetCardInfo("Deserted Beach", 260, Rarity.RARE, mage.cards.d.DesertedBeach.class));
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cards.add(new SetCardInfo("Deserted Beach", 260, Rarity.RARE, mage.cards.d.DesertedBeach.class));
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cards.add(new SetCardInfo("Festival Crasher", 140, Rarity.COMMON, mage.cards.f.FestivalCrasher.class));
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cards.add(new SetCardInfo("Festival Crasher", 140, Rarity.COMMON, mage.cards.f.FestivalCrasher.class));
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@ -42191,15 +42191,17 @@ Champion of the Perished|Innistrad: Midnight Hunt|91|R|{B}|Creature - Zombie|1|1
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Defenestrate|Innistrad: Midnight Hunt|95|C|{2}{B}|Instant|||Destroy target creature without flying.|
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Defenestrate|Innistrad: Midnight Hunt|95|C|{2}{B}|Instant|||Destroy target creature without flying.|
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Infernal Grasp|Innistrad: Midnight Hunt|107|U|{1}{B}|Instant|||Destroy target creature. You lose 2 life.|
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Infernal Grasp|Innistrad: Midnight Hunt|107|U|{1}{B}|Instant|||Destroy target creature. You lose 2 life.|
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Jadar, Ghoulcaller of Nephalia|Innistrad: Midnight Hunt|108|R|{1}{B}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.|
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Jadar, Ghoulcaller of Nephalia|Innistrad: Midnight Hunt|108|R|{1}{B}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed.|
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Brimestone Vandal|Innistrad: Midnight Hunt|130|C|{2}{R}|Creature - Devil|2|3|Menace$If it's neither day nor night, it becomes day as Brimestone Vandal enters the battlefield.$Whenever day becomes night or night becomes day, Brimestone Vandal deals 1 damage to each opponent.|
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Brimstone Vandal|Innistrad: Midnight Hunt|130|C|{2}{R}|Creature - Devil|2|3|Menace$If it's neither day nor night, it becomes day as Brimstone Vandal enters the battlefield.$Whenever day becomes night or night becomes day, Brimstone Vandal deals 1 damage to each opponent.|
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Famished Foragers|Innistrad: Midnight Hunt|138|C|{3}{R}|Creature - Vampire|4|3|When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}.${2}{R}, Discard a card: Draw a card.|
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Famished Foragers|Innistrad: Midnight Hunt|138|C|{3}{R}|Creature - Vampire|4|3|When Famished Foragers enters the battlefield, if an opponent lost life this turn, add {R}{R}{R}.${2}{R}, Discard a card: Draw a card.|
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Festival Crasher|Innistrad: Midnight Hunt|140|C|{1}{R}|Creature - Devil|1|3|Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.|
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Festival Crasher|Innistrad: Midnight Hunt|140|C|{1}{R}|Creature - Devil|1|3|Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.|
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Light Up the Night|Innistrad: Midnight Hunt|146|R|{X}{R}|Sorcery|||Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.$Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.|
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Light Up the Night|Innistrad: Midnight Hunt|146|R|{X}{R}|Sorcery|||Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.$Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.|
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Play with Fire|Innistrad: Midnight Hunt|154|U|{R}|Instant|||Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.|
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Play with Fire|Innistrad: Midnight Hunt|154|U|{R}|Instant|||Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1.|
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Tavern Ruffian|Innistrad: Midnight Hunt|165|C|{3}{R}|Creature - Human Warrior Werewolf|2|5|Daybound|
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Tavern Ruffian|Innistrad: Midnight Hunt|163|C|{3}{R}|Creature - Human Warrior Werewolf|2|5|Daybound|
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Tavern Smasher|Innistrad: Midnight Hunt|165|C||Creature - Werewolf|6|5|Nightbound|
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Tavern Smasher|Innistrad: Midnight Hunt|163|C||Creature - Werewolf|6|5|Nightbound|
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Village Watch|Innistrad: Midnight Hunt|165|U|{4}{R}|Creature - Human Werewolf|4|3|Haste$Daybound|
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Village Reavers|Innistrad: Midnight Hunt|165|U||Creature - Werewolf|5|4|Wolves and Werewolves you control have haste.$Nightbound|
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Candlelit Cavalry|Innistrad: Midnight Hunt|175|C|{4}{G}|Creature - Human Knight|5|5|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.|
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Candlelit Cavalry|Innistrad: Midnight Hunt|175|C|{4}{G}|Creature - Human Knight|5|5|Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.|
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Dawnheart Rejuvenator|Innistrad: Midnight Hunt|180|C|{3}{G}|Creature - Human Warlock|2|4|When Dawnheart Rejuvenator enters the battlefield, you gain 3 life.${T}: Add one mana of any color.|
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Dawnhart Rejuvenator|Innistrad: Midnight Hunt|180|C|{3}{G}|Creature - Human Warlock|2|4|When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.${T}: Add one mana of any color.|
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Howl of the Hunt|Innistrad: Midnight Hunt|188|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.$Enchanted creature gets +2/+2 and has vigilance.|
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Howl of the Hunt|Innistrad: Midnight Hunt|188|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$When Howl of the Hunt enters the battlefield, if enchanted creature is a Wolf or Werewolf, untap that creature.$Enchanted creature gets +2/+2 and has vigilance.|
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Might of the Old Ways|Innistrad: Midnight Hunt|189|C|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn.$Coven — Then if you control three or more creatures with different powers, draw a card.|
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Might of the Old Ways|Innistrad: Midnight Hunt|189|C|{1}{G}|Instant|||Target creature gets +2/+2 until end of turn.$Coven — Then if you control three or more creatures with different powers, draw a card.|
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Pestilent Wolf|Innistrad: Midnight Hunt|192|C|{1}{G}|Creature - Wolf|2|2|{2}{G}: Pestilent Wolf gains deathtouch until end of turn.|
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Pestilent Wolf|Innistrad: Midnight Hunt|192|C|{1}{G}|Creature - Wolf|2|2|{2}{G}: Pestilent Wolf gains deathtouch until end of turn.|
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@ -42210,7 +42212,7 @@ Arlinn, the Moon's Fury|Innistrad: Midnight Hunt|211|M||Legendary Planeswalker -
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Galvanic Iteration|Innistrad: Midnight Hunt|224|R|{U}{R}|Instant|||When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.$Flashback {1}{U}{R}|
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Galvanic Iteration|Innistrad: Midnight Hunt|224|R|{U}{R}|Instant|||When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.$Flashback {1}{U}{R}|
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Join the Dance|Innistrad: Midnight Hunt|229|U|{G}{W}|Sorcery|||Create two 1/1 white Human creature tokens.$Flashback {3}{G}{W}|
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Join the Dance|Innistrad: Midnight Hunt|229|U|{G}{W}|Sorcery|||Create two 1/1 white Human creature tokens.$Flashback {3}{G}{W}|
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Sigarda, Champion of Light|Innistrad: Midnight Hunt|240|M|{1}{G}{W}{W}|Legendary Creature - Angel|4|4|Flying, trample$Humans you control get +1/+1.$Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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Sigarda, Champion of Light|Innistrad: Midnight Hunt|240|M|{1}{G}{W}{W}|Legendary Creature - Angel|4|4|Flying, trample$Humans you control get +1/+1.$Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
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Torvar, Dire Overlord|Innistrad: Midnight Hunt|246|R|{1}{R}{G}|Legendary Creature - Human Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.$At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.$Daybound|
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Tovolar, Dire Overlord|Innistrad: Midnight Hunt|246|R|{1}{R}{G}|Legendary Creature - Human Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.$At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.$Daybound|
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Tovolar, the Midnight Scourge|Innistrad: Midnight Hunt|246|R||Legendary Creature - Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.${X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.$Nightbound|
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Tovolar, the Midnight Scourge|Innistrad: Midnight Hunt|246|R||Legendary Creature - Werewolf|4|4|Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.${X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.$Nightbound|
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Deserted Beach|Innistrad: Midnight Hunt|260|R||Land|||Deserted Beach enters the battlefield tapped unless you control two or more other lands.${T}: Add {W} or {U}.|
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Deserted Beach|Innistrad: Midnight Hunt|260|R||Land|||Deserted Beach enters the battlefield tapped unless you control two or more other lands.${T}: Add {W} or {U}.|
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Haunted Ridge|Innistrad: Midnight Hunt|263|R||Land|||Haunted Ridge enters the battlefield tapped unless you control two or more other lands.${T}: Add {B} or {R}.|
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Haunted Ridge|Innistrad: Midnight Hunt|263|R||Land|||Haunted Ridge enters the battlefield tapped unless you control two or more other lands.${T}: Add {B} or {R}.|
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