Create Bloodcurdler.java

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cbt33 2013-09-26 18:36:22 -04:00
parent 40c57d4268
commit 1b0cee67bc

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.sets.odyssey;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.CardsInControllerGraveCondition;
import mage.abilities.costs.common.ExileFromGraveCost;
import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.PutTopCardOfYourLibraryIntoGraveEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.target.common.TargetCardInYourGraveyard;
/**
*
* @author cbt33, plopman (Immortal Coil)
*/
public class Bloodcurdler extends CardImpl<Bloodcurdler> {
public Bloodcurdler(UUID ownerId) {
super(ownerId, 116, "Bloodcurdler", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{B}");
this.expansionSetCode = "ODY";
this.subtype.add("Horror");
this.color.setBlack(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Flying
this.addAbility(FlyingAbility.getInstance());
// At the beginning of your upkeep, put the top card of your library into your graveyard.
Ability ability = new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new PutTopCardOfYourLibraryIntoGraveEffect(1), TargetController.YOU, false);
this.addAbility(ability);
// Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."
//this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new Zone zone, UUID exileId, String exileName, FilterCard filter, 1), TargetController.YOU, false));
Ability thresholdAbility = new SimpleStaticAbility(
Zone.BATTLEFIELD,
new ConditionalContinousEffect(
new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield),
new CardsInControllerGraveCondition(7),
"<br/><br/><i>Threshold</i> - If seven or more cards are in your graveyard, Bloodcurdler gets +1/+1."
));
//"At the beginning of your end step, exile two cards from your graveyard."
thresholdAbility.addCost(new ExileFromGraveCost(new TargetCardInYourGraveyard(2, new FilterCard("cards from your graveyard"))));
this.addAbility(thresholdAbility);
}
public Bloodcurdler(final Bloodcurdler card) {
super(card);
}
@Override
public Bloodcurdler copy() {
return new Bloodcurdler(this);
}
}