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* Fixed wrong selection count in choose ability mode dialog (cards like Planewide Celebration);
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parent
57cb023f78
commit
1d20069ddf
2 changed files with 58 additions and 21 deletions
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@ -710,9 +710,9 @@ public class HumanPlayer extends PlayerImpl {
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if (!isExecutingMacro()) {
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String selectedNames = target.getTargetedName(game);
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game.fireSelectTargetEvent(playerId, new MessageToClient(target.getMessage()
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+ "<br> Amount remaining: " + target.getAmountRemaining()
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+ (selectedNames.isEmpty() ? "" : ", selected: " + selectedNames),
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getRelatedObjectName(source, game)),
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+ "<br> Amount remaining: " + target.getAmountRemaining()
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+ (selectedNames.isEmpty() ? "" : ", selected: " + selectedNames),
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getRelatedObjectName(source, game)),
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target.possibleTargets(source == null ? null : source.getSourceId(), playerId, game),
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target.isRequired(source),
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getOptions(target, null));
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@ -725,7 +725,7 @@ public class HumanPlayer extends PlayerImpl {
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boolean removeMode = target.getTargets().contains(targetId)
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&& chooseUse(outcome, "What do you want to do with " + (targetObject != null ? targetObject.getLogName() : "target") + "?", "",
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"Remove from selected", "Add extra amount", source, game);
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"Remove from selected", "Add extra amount", source, game);
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if (removeMode) {
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target.remove(targetId);
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@ -862,9 +862,9 @@ public class HumanPlayer extends PlayerImpl {
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if (!skippedAtLeastOnce
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|| (playerId.equals(game.getActivePlayerId())
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&& !controllingPlayer
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.getUserData()
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.getUserSkipPrioritySteps()
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.isStopOnAllEndPhases())) {
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.getUserData()
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.getUserSkipPrioritySteps()
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.isStopOnAllEndPhases())) {
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skippedAtLeastOnce = true;
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if (passWithManaPoolCheck(game)) {
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return false;
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@ -896,9 +896,9 @@ public class HumanPlayer extends PlayerImpl {
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if (haveNewObjectsOnStack
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&& (playerId.equals(game.getActivePlayerId())
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&& controllingPlayer
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.getUserData()
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.getUserSkipPrioritySteps()
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.isStopOnStackNewObjects())) {
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.getUserData()
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.getUserSkipPrioritySteps()
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.isStopOnStackNewObjects())) {
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// new objects on stack -- disable "pass until stack resolved"
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passedUntilStackResolved = false;
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} else {
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@ -1235,8 +1235,8 @@ public class HumanPlayer extends PlayerImpl {
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if (passedAllTurns
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|| passedUntilEndStepBeforeMyTurn
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|| (!getControllingPlayersUserData(game)
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.getUserSkipPrioritySteps()
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.isStopOnDeclareAttackers()
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.getUserSkipPrioritySteps()
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.isStopOnDeclareAttackers()
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&& (passedTurn
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|| passedTurnSkipStack
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|| passedUntilEndOfTurn
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@ -1419,7 +1419,7 @@ public class HumanPlayer extends PlayerImpl {
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/**
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* Selects a defender for an attacker and adds the attacker to combat
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*
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* @param defenders - list of possible defender
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* @param defenders - list of possible defender
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* @param attackerId - UUID of attacker
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* @param game
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* @return
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@ -1817,17 +1817,20 @@ public class HumanPlayer extends PlayerImpl {
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Map<UUID, String> modeMap = new LinkedHashMap<>();
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AvailableModes:
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for (Mode mode : modes.getAvailableModes(source, game)) {
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int timesSelected = 0;
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int timesSelected = modes.getSelectedStats(mode.getId());
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for (UUID selectedModeId : modes.getSelectedModes()) {
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Mode selectedMode = modes.get(selectedModeId);
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if (mode.getId().equals(selectedMode.getId())) {
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// mode selected
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if (modes.isEachModeMoreThanOnce()) {
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timesSelected++;
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// can select again
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} else {
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continue AvailableModes;
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// hide mode from dialog
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continue AvailableModes; // TODO: test 2x cheat here
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}
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}
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}
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if (mode.getTargets().canChoose(source.getSourceId(), source.getControllerId(), game)) { // and needed targets have to be available
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String modeText = mode.getEffects().getText(mode);
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if (obj != null) {
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@ -1852,11 +1855,12 @@ public class HumanPlayer extends PlayerImpl {
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if (response.getUUID() != null) {
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for (Mode mode : modes.getAvailableModes(source, game)) {
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if (mode.getId().equals(response.getUUID())) {
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// TODO: add checks on 2x selects (cheaters can rewrite client side code and select same mode multiple times)
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// reason: wrong setup eachModeMoreThanOnce and eachModeOnlyOnce in many cards
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return mode;
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}
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}
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}
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else if (modes.getSelectedModes().size() >= modes.getMinModes()) {
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} else if (modes.getSelectedModes().size() >= modes.getMinModes()) {
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/* let the player cancel mode selection if they do not need to select any further modes */
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done = true;
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}
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@ -19,13 +19,15 @@ import java.util.*;
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public class Modes extends LinkedHashMap<UUID, Mode> {
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private Mode currentMode; // the current mode of the selected modes
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private final List<UUID> selectedModes = new ArrayList<>();
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private final List<UUID> selectedModes = new ArrayList<>(); // all selected modes (this + duplicate)
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private final Map<UUID, Mode> duplicateModes = new LinkedHashMap<>(); // for 2x selects: copy mode and put it to duplicate list
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private final Map<UUID, UUID> duplicateToOriginalModeRefs = new LinkedHashMap<>(); // for 2x selects: stores ref from duplicate to original mode
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private int minModes;
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private int maxModes;
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private TargetController modeChooser;
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private boolean eachModeMoreThanOnce; // each mode can be selected multiple times during one choice
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private boolean eachModeOnlyOnce; // state if each mode can be chosen only once as long as the source object exists
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private final Map<UUID, Mode> duplicateModes = new LinkedHashMap<>();
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private OptionalAdditionalModeSourceCosts optionalAdditionalModeSourceCosts = null; // only set if costs have to be paid
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private Filter maxModesFilter = null; // calculates the max number of available modes
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private boolean isRandom = false;
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@ -49,6 +51,8 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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for (Map.Entry<UUID, Mode> entry : modes.duplicateModes.entrySet()) {
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duplicateModes.put(entry.getKey(), entry.getValue().copy());
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}
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duplicateToOriginalModeRefs.putAll(modes.duplicateToOriginalModeRefs);
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this.minModes = modes.minModes;
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this.maxModes = modes.maxModes;
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this.selectedModes.addAll(modes.getSelectedModes());
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@ -116,6 +120,32 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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return selectedModes;
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}
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public int getSelectedStats(UUID modeId) {
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int count = 0;
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if (this.selectedModes.contains(modeId)) {
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// single select
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count++;
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// multiple select (all 2x select generate new duplicate mode)
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UUID originalId;
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if (this.duplicateModes.containsKey(modeId)) {
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// modeId is duplicate
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originalId = this.duplicateToOriginalModeRefs.get(modeId);
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} else {
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// modeId is original
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originalId = modeId;
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}
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for (UUID id : this.duplicateToOriginalModeRefs.values()) {
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if (id.equals(originalId)) {
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count++;
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}
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}
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}
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return count;
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}
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public void setMinModes(int minModes) {
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this.minModes = minModes;
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}
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@ -168,6 +198,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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if (this.size() > 1) {
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this.selectedModes.clear();
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this.duplicateModes.clear();
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this.duplicateToOriginalModeRefs.clear();
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if (this.isRandom) {
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List<Mode> modes = getAvailableModes(source, game);
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this.addSelectedMode(modes.get(RandomUtil.nextInt(modes.size())).getId());
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@ -286,9 +317,11 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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private void addSelectedMode(UUID modeId) {
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if (selectedModes.contains(modeId) && eachModeMoreThanOnce) {
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Mode duplicateMode = get(modeId).copy();
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UUID originalId = modeId;
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duplicateMode.setRandomId();
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modeId = duplicateMode.getId();
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duplicateModes.put(modeId, duplicateMode);
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duplicateToOriginalModeRefs.put(duplicateMode.getId(), originalId);
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}
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this.selectedModes.add(modeId);
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@ -329,7 +362,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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nonAvailableModes = getAlreadySelectedModes(source, game);
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}
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for (Mode mode : this.values()) {
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if (isEachModeOnlyOnce() && nonAvailableModes != null && nonAvailableModes.contains(mode.getId())) {
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if (isEachModeOnlyOnce() && nonAvailableModes.contains(mode.getId())) {
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continue;
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}
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availableModes.add(mode);
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