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Reimplemented Oracle of Mul Daya. Fixed Issue 189.

This commit is contained in:
magenoxx 2011-08-27 16:31:17 +04:00
parent b7d11c723c
commit 1e7ec4fd85

View file

@ -28,28 +28,23 @@
package mage.sets.zendikar;
import java.util.UUID;
import mage.Constants.CardType;
import mage.Constants.Duration;
import mage.Constants.Layer;
import mage.Constants.Outcome;
import mage.Constants.Rarity;
import mage.Constants.SubLayer;
import mage.Constants.Zone;
import mage.Constants.*;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.continious.PlayTheTopCardEffect;
import mage.abilities.effects.common.continious.PlayWithTheTopCardRevealedEffect;
import mage.cards.CardImpl;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.filter.common.FilterLandCard;
import mage.game.Game;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author BetaSteward_at_googlemail.com
* @author nantuko, BetaSteward_at_googlemail.com
*/
public class OracleOfMulDaya extends CardImpl<OracleOfMulDaya> {
@ -63,8 +58,12 @@ public class OracleOfMulDaya extends CardImpl<OracleOfMulDaya> {
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// You may play an additional land on each of your turns.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new OracleOfMulDayaEffect1()));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new OracleOfMulDayaEffect2()));
// Play with the top card of your library revealed.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayWithTheTopCardRevealedEffect()));
// You may play the top card of your library if it's a land card.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayTheTopCardEffect(new FilterLandCard())));
}
public OracleOfMulDaya(final OracleOfMulDaya card) {
@ -82,6 +81,7 @@ class OracleOfMulDayaEffect1 extends ContinuousEffectImpl<OracleOfMulDayaEffect1
public OracleOfMulDayaEffect1() {
super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.PutLandInPlay);
staticText = "You may play an additional land on each of your turns";
}
public OracleOfMulDayaEffect1(final OracleOfMulDayaEffect1 effect) {
@ -103,33 +103,4 @@ class OracleOfMulDayaEffect1 extends ContinuousEffectImpl<OracleOfMulDayaEffect1
return new OracleOfMulDayaEffect1(this);
}
}
class OracleOfMulDayaEffect2 extends ContinuousEffectImpl<OracleOfMulDayaEffect2> {
public OracleOfMulDayaEffect2() {
super(Duration.WhileOnBattlefield, Layer.RulesEffects, SubLayer.NA, Outcome.Neutral);
}
public OracleOfMulDayaEffect2(final OracleOfMulDayaEffect2 effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
Cards cards = new CardsImpl();
cards.add(player.getLibrary().getFromTop(game));
player.revealCards(player.getName() + " top of library", cards, game);
return true;
}
return false;
}
@Override
public OracleOfMulDayaEffect2 copy() {
return new OracleOfMulDayaEffect2(this);
}
}