mirror of
https://github.com/correl/mage.git
synced 2024-11-15 11:09:30 +00:00
Test for Unearth bug added
This commit is contained in:
parent
47674121fe
commit
1f1eddc65e
2 changed files with 31 additions and 4 deletions
|
@ -29,16 +29,16 @@
|
|||
package mage.sets.shardsofalara;
|
||||
|
||||
import java.util.UUID;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.Duration;
|
||||
import mage.constants.Rarity;
|
||||
import mage.constants.Zone;
|
||||
import mage.MageInt;
|
||||
import mage.abilities.common.SimpleActivatedAbility;
|
||||
import mage.abilities.costs.mana.ManaCostsImpl;
|
||||
import mage.abilities.effects.common.continuous.BoostSourceEffect;
|
||||
import mage.abilities.keyword.UnearthAbility;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.Duration;
|
||||
import mage.constants.Rarity;
|
||||
import mage.constants.Zone;
|
||||
|
||||
/**
|
||||
*
|
||||
|
@ -54,6 +54,9 @@ public class UndeadLeotau extends CardImpl {
|
|||
|
||||
this.power = new MageInt(3);
|
||||
this.toughness = new MageInt(4);
|
||||
|
||||
// {R}: Undead Leotau gets +1/-1 until end of turn.
|
||||
// Unearth {2}{B}
|
||||
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(+1, -1, Duration.EndOfTurn), new ManaCostsImpl("{R}")));
|
||||
this.addAbility(new UnearthAbility(new ManaCostsImpl("{2}{B}")));
|
||||
}
|
||||
|
|
|
@ -74,5 +74,29 @@ public class UnearthTest extends CardTestPlayerBase {
|
|||
assertPermanentCount(playerA, "Hellspark Elemental", 0);
|
||||
assertExileCount("Hellspark Elemental", 1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reported bug: Cards with unearth (e.g. Undead Leotau) are currently bugged. When you bring a creature back from the graveyard
|
||||
* with unearth, it [should] get exiled at end of turn normally, [but instead] a copy of the card stays on the battlefield
|
||||
* under your control permanently.
|
||||
*/
|
||||
@Test
|
||||
public void testUndeadLeotau() {
|
||||
|
||||
//{R}: Undead Leotau gets +1/-1 until end of turn.
|
||||
// Unearth {2}{B}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
|
||||
addCard(Zone.GRAVEYARD, playerA, "Undead Leotau", 1); // 3/4
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Unearth");
|
||||
attack(1, playerA, "Undead Leotau");
|
||||
|
||||
setStopAt(2, PhaseStep.UNTAP);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerA, "Undead Leotau", 0);
|
||||
assertLife(playerB, 17);
|
||||
|
||||
assertPermanentCount(playerA, "Undead Leotau", 0);
|
||||
assertExileCount("Undead Leotau", 1);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue