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Test for Unearth bug added
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2 changed files with 31 additions and 4 deletions
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@ -29,16 +29,16 @@
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package mage.sets.shardsofalara;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.MageInt;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.abilities.keyword.UnearthAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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/**
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*
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@ -54,6 +54,9 @@ public class UndeadLeotau extends CardImpl {
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this.power = new MageInt(3);
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this.toughness = new MageInt(4);
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// {R}: Undead Leotau gets +1/-1 until end of turn.
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// Unearth {2}{B}
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(+1, -1, Duration.EndOfTurn), new ManaCostsImpl("{R}")));
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this.addAbility(new UnearthAbility(new ManaCostsImpl("{2}{B}")));
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}
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@ -75,4 +75,28 @@ public class UnearthTest extends CardTestPlayerBase {
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assertExileCount("Hellspark Elemental", 1);
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}
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/**
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* Reported bug: Cards with unearth (e.g. Undead Leotau) are currently bugged. When you bring a creature back from the graveyard
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* with unearth, it [should] get exiled at end of turn normally, [but instead] a copy of the card stays on the battlefield
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* under your control permanently.
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*/
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@Test
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public void testUndeadLeotau() {
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//{R}: Undead Leotau gets +1/-1 until end of turn.
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// Unearth {2}{B}
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.GRAVEYARD, playerA, "Undead Leotau", 1); // 3/4
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Unearth");
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attack(1, playerA, "Undead Leotau");
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setStopAt(2, PhaseStep.UNTAP);
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execute();
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assertGraveyardCount(playerA, "Undead Leotau", 0);
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assertLife(playerB, 17);
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assertPermanentCount(playerA, "Undead Leotau", 0);
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assertExileCount("Undead Leotau", 1);
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}
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}
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