Merge pull request #3369 from drmDev/ut/die-exile-fixes

adjusting tests for #3359. also consolidated kalitas test to here
This commit is contained in:
Derek M 2017-05-13 12:38:57 -04:00 committed by GitHub
commit 1f4b417e5e
2 changed files with 41 additions and 93 deletions

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@ -1,88 +0,0 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class KalitasTraitorOfGhetTest extends CardTestPlayerBase {
/*
* Reported bug: Damnation with Kalitas, Traitor of Ghet on my side and 3 opponent creatures, it only exiled 1 creature giving me only 1 zombie instead of 3.
*/
@Test
public void testDamnation() {
/*
Kalitas, Traitor of Ghet {2}{B}{B} 3/4 lifelink - Legendary Vampire
If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature token onto the battlefield.
*/
addCard(Zone.BATTLEFIELD, playerA, "Kalitas, Traitor of Ghet", 1);
/*
Damnation {2}{B}{B} - Sorcery
Destroy all creatures. They can't be regenerated.
*/
addCard(Zone.HAND, playerA, "Damnation", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
addCard(Zone.BATTLEFIELD, playerB, "Bronze Sable", 1);
addCard(Zone.BATTLEFIELD, playerB, "Wall of Roots", 1);
addCard(Zone.BATTLEFIELD, playerB, "Sigiled Starfish", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Damnation");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Kalitas, Traitor of Ghet", 1);
assertGraveyardCount(playerA, "Damnation", 1);
assertExileCount("Bronze Sable", 1);
assertExileCount("Wall of Roots", 1);
assertExileCount("Sigiled Starfish", 1);
assertGraveyardCount(playerB, 0); // all 3 creatures of playerB should be exiled not in graveyard
assertExileCount("Kalitas, Traitor of Ghet", 0); // player controlled, not opponent so not exiled
assertPermanentCount(playerA, "Zombie", 3); // 3 tokens generated from exiling 3 opponent's creatures
}
@Test
public void testDamnationGraveyard() {
/*
Kalitas, Traitor of Ghet {2}{B}{B} 3/4 lifelink - Legendary Vampire
If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature token onto the battlefield.
*/
addCard(Zone.GRAVEYARD, playerA, "Kalitas, Traitor of Ghet", 1);
/*
Damnation {2}{B}{B} - Sorcery
Destroy all creatures. They can't be regenerated.
*/
addCard(Zone.HAND, playerA, "Damnation", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
addCard(Zone.BATTLEFIELD, playerB, "Bronze Sable", 1);
addCard(Zone.BATTLEFIELD, playerB, "Wall of Roots", 1);
addCard(Zone.BATTLEFIELD, playerB, "Sigiled Starfish", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Damnation");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Kalitas, Traitor of Ghet", 1);
assertGraveyardCount(playerA, "Damnation", 1);
assertGraveyardCount(playerB, "Bronze Sable", 1);
assertGraveyardCount(playerB, "Wall of Roots", 1);
assertGraveyardCount(playerB, "Sigiled Starfish", 1);
assertPermanentCount(playerA, "Zombie", 0); // 3 tokens generated from exiling 3 opponent's creatures
}
}

View file

@ -2,7 +2,6 @@ package org.mage.test.cards.replacement;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.turn.Phase;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -11,6 +10,43 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
*/
public class WouldDieExileInsteadTest extends CardTestPlayerBase {
/*
* Reported bug: Damnation with Kalitas, Traitor of Ghet on my side and 3 opponent creatures, it only exiled 1 creature giving me only 1 zombie instead of 3.
*/
@Test
public void kalitasDamnationInteraction() {
/*
Kalitas, Traitor of Ghet {2}{B}{B} 3/4 lifelink - Legendary Vampire
If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature token onto the battlefield.
*/
addCard(Zone.BATTLEFIELD, playerA, "Kalitas, Traitor of Ghet", 1);
/*
Damnation {2}{B}{B} - Sorcery
Destroy all creatures. They can't be regenerated.
*/
addCard(Zone.HAND, playerA, "Damnation", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
addCard(Zone.BATTLEFIELD, playerB, "Bronze Sable", 1);
addCard(Zone.BATTLEFIELD, playerB, "Wall of Roots", 1);
addCard(Zone.BATTLEFIELD, playerB, "Sigiled Starfish", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Damnation");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Kalitas, Traitor of Ghet", 1);
assertGraveyardCount(playerA, "Damnation", 1);
assertExileCount("Bronze Sable", 1);
assertExileCount("Wall of Roots", 1);
assertExileCount("Sigiled Starfish", 1);
assertGraveyardCount(playerB, 0); // all 3 creatures of playerB should be exiled not in graveyard
assertExileCount("Kalitas, Traitor of Ghet", 0); // player controlled, not opponent so not exiled
assertPermanentCount(playerA, "Zombie", 3); // 3 tokens generated from exiling 3 opponent's creatures
}
/*
* Reported bug #3359 (NOTE: test is failing due to bug in code)
* Creature with 2 toughness targetted by Soul-Scar Mage and Magma Spray was not exiled when it died
@ -53,10 +89,10 @@ public class WouldDieExileInsteadTest extends CardTestPlayerBase {
}
/*
* Incendiary Flow though worded slightly differently than Magma Spray, still would exile the creature from damage dealt to it
* Incendiary Flow is worded slightly differently and would not exile here. See issue #3359 for details.
*/
@Test
public void incendiaryFlow_SoulScarMageEffect_ShouldExile() {
public void incendiaryFlow_SoulScarMageEffect_ShouldNotExile() {
/*
Soul-Scar Mage {R}
@ -89,7 +125,7 @@ public class WouldDieExileInsteadTest extends CardTestPlayerBase {
assertGraveyardCount(playerA, iFlow, 1);
assertPermanentCount(playerB, hGiant, 0);
assertPowerToughness(playerA, ssMage, 2, 3); // prowess triggered
assertGraveyardCount(playerB, hGiant, 0);
assertExileCount(playerB, hGiant, 1);
assertGraveyardCount(playerB, hGiant, 1);
assertExileCount(playerB, hGiant, 0);
}
}