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Added Glacial Chasm
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Mage.Sets/src/mage/sets/iceage/GlacialChasm.java
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Mage.Sets/src/mage/sets/iceage/GlacialChasm.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.iceage;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Duration;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.common.PayLifeCost;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.PreventionEffectImpl;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.keyword.CumulativeUpkeepAbility;
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import mage.cards.CardImpl;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetControlledPermanent;
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/**
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*
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* @author Plopman
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*/
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public class GlacialChasm extends CardImpl<GlacialChasm> {
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public GlacialChasm(UUID ownerId) {
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super(ownerId, 331, "Glacial Chasm", Rarity.UNCOMMON, new CardType[]{CardType.LAND}, "");
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this.expansionSetCode = "ICE";
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// Cumulative upkeep-Pay 2 life.
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this.addAbility(new CumulativeUpkeepAbility(new PayLifeCost(2)));
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// When Glacial Chasm enters the battlefield, sacrifice a land.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new SacrificeControllerEffect(new FilterLandPermanent(), 1, "")));
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// Creatures you control can't attack.
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new CantAttackEffect()));
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// Prevent all damage that would be dealt to you.
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new PreventAllDamageToControllerEffect()));
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}
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public GlacialChasm(final GlacialChasm card) {
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super(card);
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}
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@Override
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public GlacialChasm copy() {
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return new GlacialChasm(this);
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}
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}
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class SacrificeControllerEffect extends OneShotEffect<SacrificeControllerEffect>{
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private FilterPermanent filter;
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private DynamicValue count;
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public SacrificeControllerEffect ( FilterPermanent filter, DynamicValue count, String preText ) {
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super(Outcome.Sacrifice);
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this.filter = filter;
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this.count = count;
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staticText = "sacrifice a land";
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}
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public SacrificeControllerEffect ( FilterPermanent filter, int count, String preText ) {
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this(filter, new StaticValue(count), preText);
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}
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public SacrificeControllerEffect ( SacrificeControllerEffect effect ) {
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super(effect);
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this.filter = effect.filter;
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this.count = effect.count;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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filter.add(new ControllerPredicate(Constants.TargetController.YOU));
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int amount = count.calculate(game, source);
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int realCount = game.getBattlefield().countAll(filter, player.getId(), game);
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amount = Math.min(amount, realCount);
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Target target = new TargetControlledPermanent(amount, amount, filter, false);
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target.setRequired(true);
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//A spell or ability could have removed the only legal target this player
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//had, if thats the case this ability should fizzle.
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if (amount > 0 && target.canChoose(source.getSourceId(), player.getId(), game)) {
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boolean abilityApplied = false;
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while (!target.isChosen() && target.canChoose(player.getId(), game)) {
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player.choose(Outcome.Sacrifice, target, source.getSourceId(), game);
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}
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for ( int idx = 0; idx < target.getTargets().size(); idx++) {
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Permanent permanent = game.getPermanent((UUID)target.getTargets().get(idx));
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if ( permanent != null ) {
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abilityApplied |= permanent.sacrifice(source.getSourceId(), game);
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}
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}
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return abilityApplied;
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}
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return false;
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}
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public void setAmount(DynamicValue amount) {
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this.count = amount;
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}
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@Override
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public SacrificeControllerEffect copy() {
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return new SacrificeControllerEffect(this);
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}
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}
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class CantAttackEffect extends ReplacementEffectImpl<CantAttackEffect> {
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public CantAttackEffect() {
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super(Duration.WhileOnBattlefield, Outcome.Detriment);
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staticText = "Creatures you control can't attack";
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}
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public CantAttackEffect(final CantAttackEffect effect) {
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super(effect);
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}
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@Override
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public CantAttackEffect copy() {
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return new CantAttackEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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return true;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getType() == GameEvent.EventType.DECLARE_ATTACKER && source.getControllerId().equals(event.getPlayerId())) {
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return true;
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}
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return false;
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}
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}
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class PreventAllDamageToControllerEffect extends PreventionEffectImpl<PreventAllDamageToControllerEffect> {
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public PreventAllDamageToControllerEffect() {
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super(Duration.WhileOnBattlefield);
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staticText = "Prevent all damage that would be dealt to you";
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}
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public PreventAllDamageToControllerEffect(final PreventAllDamageToControllerEffect effect) {
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super(effect);
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}
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@Override
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public PreventAllDamageToControllerEffect copy() {
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return new PreventAllDamageToControllerEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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GameEvent preventEvent = new GameEvent(GameEvent.EventType.PREVENT_DAMAGE, source.getFirstTarget(), source.getId(), source.getControllerId(), event.getAmount(), false);
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if (!game.replaceEvent(preventEvent)) {
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int damage = event.getAmount();
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event.setAmount(0);
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE, source.getFirstTarget(), source.getId(), source.getControllerId(), damage));
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}
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return false;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (super.applies(event, source, game)) {
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if (event.getTargetId().equals(source.getControllerId())){
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return true;
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}
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}
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return false;
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}
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}
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