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Implemented Psychic Purge
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Mage.Sets/src/mage/p/PsychicPurge.java
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Mage.Sets/src/mage/p/PsychicPurge.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.p;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.effects.common.LoseLifeTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.stack.StackObject;
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import mage.target.common.TargetCreatureOrPlayer;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author L_J
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*/
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public class PsychicPurge extends CardImpl {
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public PsychicPurge(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{U}");
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// Psychic Purge deals 1 damage to target creature or player.
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this.getSpellAbility().addEffect(new DamageTargetEffect(1));
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this.getSpellAbility().addTarget(new TargetCreatureOrPlayer());
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// When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
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Ability ability = new PsychicPurgeTriggeredAbility();
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this.addAbility(ability);
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}
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public PsychicPurge(final PsychicPurge card) {
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super(card);
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}
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@Override
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public PsychicPurge copy() {
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return new PsychicPurge(this);
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}
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}
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class PsychicPurgeTriggeredAbility extends TriggeredAbilityImpl {
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public PsychicPurgeTriggeredAbility() {
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super(Zone.GRAVEYARD, new LoseLifeTargetEffect(5), false);
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}
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public PsychicPurgeTriggeredAbility(final PsychicPurgeTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public PsychicPurgeTriggeredAbility copy() {
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return new PsychicPurgeTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.DISCARDED_CARD;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (getSourceId().equals(event.getTargetId())) {
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StackObject stackObject = game.getStack().getStackObject(event.getSourceId());
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if (stackObject != null) {
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if (game.getOpponents(this.getControllerId()).contains(stackObject.getControllerId())) {
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Effect effect = this.getEffects().get(0);
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effect.setTargetPointer(new FixedTarget(stackObject.getControllerId()));
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return true;
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}
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return "When a spell or ability an opponent controls causes you to discard {this}, that player loses 5 life.";
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}
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}
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