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ISD - Undead Alchemist
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Mage.Sets/src/mage/sets/innistrad/UndeadAlchemist.java
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Mage.Sets/src/mage/sets/innistrad/UndeadAlchemist.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.innistrad;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.ExileTargetEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.game.events.DamagePlayerEvent;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.ZombieToken;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author BetaSteward
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*/
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public class UndeadAlchemist extends CardImpl<UndeadAlchemist> {
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public UndeadAlchemist(UUID ownerId) {
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super(ownerId, 84, "Undead Alchemist", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{3}{U}");
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this.expansionSetCode = "ISD";
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this.subtype.add("Zombie");
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this.color.setBlue(true);
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this.power = new MageInt(4);
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this.toughness = new MageInt(2);
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// If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new UndeadAlchemistEffect()));
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// Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.
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this.addAbility(new UndeadAlchemistTriggeredAbility());
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}
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public UndeadAlchemist(final UndeadAlchemist card) {
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super(card);
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}
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@Override
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public UndeadAlchemist copy() {
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return new UndeadAlchemist(this);
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}
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}
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class UndeadAlchemistTriggeredAbility extends TriggeredAbilityImpl<UndeadAlchemistTriggeredAbility> {
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public UndeadAlchemistTriggeredAbility() {
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super(Constants.Zone.BATTLEFIELD, new ExileTargetEffect(), true);
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this.addEffect(new CreateTokenEffect(new ZombieToken()));
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}
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public UndeadAlchemistTriggeredAbility(final UndeadAlchemistTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public UndeadAlchemistTriggeredAbility copy() {
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return new UndeadAlchemistTriggeredAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.ZONE_CHANGE) {
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ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
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if (zEvent.getFromZone() == Constants.Zone.LIBRARY && zEvent.getToZone() == Constants.Zone.GRAVEYARD && game.getOpponents(this.getControllerId()).contains(zEvent.getPlayerId())) {
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Card card = game.getCard(event.getTargetId());
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if (card != null && card.getCardType().contains(CardType.CREATURE)) {
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this.getEffects().get(0).setTargetPointer(new FixedTarget(card.getId()));
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return true;
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}
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.";
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}
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}
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class UndeadAlchemistEffect extends ReplacementEffectImpl<UndeadAlchemistEffect> {
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UndeadAlchemistEffect() {
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super(Constants.Duration.WhileOnBattlefield, Constants.Outcome.RedirectDamage);
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staticText = "If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard";
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}
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UndeadAlchemistEffect(final UndeadAlchemistEffect effect) {
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super(effect);
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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Player player = game.getPlayer(event.getTargetId());
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if (player != null) {
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int cardsCount = Math.min(event.getAmount(), player.getLibrary().size());
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for (int i = 0; i < cardsCount; i++) {
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Card card = player.getLibrary().removeFromTop(game);
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if (card != null)
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card.moveToZone(Zone.GRAVEYARD, source.getId(), game, false);
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else
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break;
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}
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return true;
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}
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return true;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getType() == GameEvent.EventType.DAMAGE_PLAYER && event instanceof DamagePlayerEvent) {
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DamagePlayerEvent damageEvent = (DamagePlayerEvent) event;
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if (damageEvent.isCombatDamage()) {
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Permanent permanent = game.getPermanent(event.getSourceId());
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if (permanent != null && permanent.getSubtype().contains("Zombie"))
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return true;
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}
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public UndeadAlchemistEffect copy() {
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return new UndeadAlchemistEffect(this);
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}
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}
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