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Fix for Jazal Goldmane and Ovalchase Daredevil
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parent
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commit
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2 changed files with 5 additions and 4 deletions
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@ -49,7 +49,7 @@ import mage.filter.common.FilterAttackingCreature;
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public class JazalGoldmane extends CardImpl {
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public JazalGoldmane(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{W}{W}");
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{W}{W}");
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this.supertype.add("Legendary");
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this.subtype.add("Cat");
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this.subtype.add("Warrior");
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@ -63,7 +63,7 @@ public class JazalGoldmane extends CardImpl {
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DynamicValue xValue = new AttackingCreatureCount("the number of attacking creatures");
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this.addAbility(new SimpleActivatedAbility(
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Zone.BATTLEFIELD,
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new BoostControlledEffect(xValue, xValue , Duration.EndOfTurn, new FilterAttackingCreature("Attacking creatures"), false),
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new BoostControlledEffect(xValue, xValue, Duration.EndOfTurn, new FilterAttackingCreature("Attacking creatures"), false, true),
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new ManaCostsImpl("{3}{W}{W}")));
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}
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@ -34,6 +34,7 @@ import mage.abilities.effects.common.ReturnToHandSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SetTargetPointer;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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@ -53,14 +54,14 @@ public class OvalchaseDaredevil extends CardImpl {
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}
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public OvalchaseDaredevil(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{B}");
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}");
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this.subtype.add("Human");
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this.subtype.add("Pilot");
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this.power = new MageInt(4);
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this.toughness = new MageInt(2);
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// Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.
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this.addAbility(new EntersBattlefieldAllTriggeredAbility(Zone.GRAVEYARD, new ReturnToHandSourceEffect(), filter, true));
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this.addAbility(new EntersBattlefieldAllTriggeredAbility(Zone.GRAVEYARD, new ReturnToHandSourceEffect(), filter, true, SetTargetPointer.NONE, null, true));
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}
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public OvalchaseDaredevil(final OvalchaseDaredevil card) {
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