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FIxed typo in Vortex Elemental source.
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1 changed files with 8 additions and 8 deletions
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@ -64,7 +64,7 @@ public class VortexElemental extends CardImpl {
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this.toughness = new MageInt(1);
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this.toughness = new MageInt(1);
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// {U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries.
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// {U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new VortexElementaöEffect(), new ManaCostsImpl("{U}")));
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new VortexElementalEffect(), new ManaCostsImpl("{U}")));
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// {3}{U}{U}: Target creature blocks Vortex Elemental this turn if able.
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// {3}{U}{U}: Target creature blocks Vortex Elemental this turn if able.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new MustBeBlockedByTargetSourceEffect(), new ManaCostsImpl("{3}{U}{U}"));
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new MustBeBlockedByTargetSourceEffect(), new ManaCostsImpl("{3}{U}{U}"));
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@ -82,20 +82,20 @@ public class VortexElemental extends CardImpl {
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}
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}
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}
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}
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class VortexElementaöEffect extends OneShotEffect {
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class VortexElementalEffect extends OneShotEffect {
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public VortexElementaöEffect() {
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public VortexElementalEffect() {
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super(Outcome.Benefit);
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super(Outcome.Benefit);
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this.staticText = "Put {this} and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries";
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this.staticText = "Put {this} and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries";
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}
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}
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public VortexElementaöEffect(final VortexElementaöEffect effect) {
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public VortexElementalEffect(final VortexElementalEffect effect) {
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super(effect);
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super(effect);
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}
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}
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@Override
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@Override
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public VortexElementaöEffect copy() {
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public VortexElementalEffect copy() {
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return new VortexElementaöEffect(this);
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return new VortexElementalEffect(this);
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}
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}
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@Override
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@Override
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@ -103,8 +103,8 @@ class VortexElementaöEffect extends OneShotEffect {
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Player controller = game.getPlayer(source.getControllerId());
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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if (controller != null) {
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Combat combat = game.getState().getCombat();
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Combat combat = game.getState().getCombat();
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Set<UUID> creaturesToReturn = new HashSet<UUID>();
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Set<UUID> creaturesToReturn = new HashSet<>();
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Set<UUID> playersToShuffle = new HashSet<UUID>();
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Set<UUID> playersToShuffle = new HashSet<>();
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creaturesToReturn.add(source.getSourceId());
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creaturesToReturn.add(source.getSourceId());
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if (combat != null) {
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if (combat != null) {
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for(CombatGroup combatGroup: combat.getGroups()) {
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for(CombatGroup combatGroup: combat.getGroups()) {
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