[ICE] Add River Delta

fixes #990
This commit is contained in:
Luna Skyrise 2015-05-25 13:34:01 -03:00
parent 5002c4133c
commit 2e23f5ae9e

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@ -0,0 +1,87 @@
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package mage.sets.iceage;
import java.util.UUID;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.SourceHasCounterCondition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.decorator.ConditionalContinuousRuleModifyingEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DontUntapInControllersUntapStepSourceEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.effects.common.counter.RemoveCounterSourceEffect;
import mage.abilities.mana.SimpleManaAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
/**
*
* @author anonymous
*/
public class RiverDelta extends CardImpl {
public RiverDelta(UUID ownerId) {
super(ownerId, 346, "River Delta", Rarity.RARE, new CardType[]{CardType.LAND}, "");
this.expansionSetCode = "ICE";
// River Delta doesn't untap during your untap step if it has a depletion counter on it.
Effect effect = new ConditionalContinuousRuleModifyingEffect(new DontUntapInControllersUntapStepSourceEffect(),
new SourceHasCounterCondition(CounterType.DEPLETION, 0));
effect.setText("{this} doesn't untap during your untap step if it has a depletion counter on it");
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, effect);
this.addAbility(ability);
// At the beginning of your upkeep, remove a depletion counter from River Delta.
Ability ability2 = new BeginningOfUpkeepTriggeredAbility(new RemoveCounterSourceEffect(CounterType.DEPLETION.createInstance()), TargetController.YOU, false);
this.addAbility(ability2);
// {tap}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta.
Ability ability3 = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.BlueMana, new TapSourceCost());
ability3.addEffect(new AddCountersSourceEffect(CounterType.DEPLETION.createInstance()));
this.addAbility(ability3);
Ability ability4 = new SimpleManaAbility(Zone.BATTLEFIELD, Mana.BlackMana, new TapSourceCost());
ability4.addEffect(new AddCountersSourceEffect(CounterType.DEPLETION.createInstance()));
this.addAbility(ability4);
}
public RiverDelta(final RiverDelta card) {
super(card);
}
@Override
public RiverDelta copy() {
return new RiverDelta(this);
}
}