mirror of
https://github.com/correl/mage.git
synced 2024-12-26 19:16:54 +00:00
"Total life can't change" support
This commit is contained in:
parent
962f91d3da
commit
3387b4b741
4 changed files with 24 additions and 1 deletions
|
@ -53,6 +53,9 @@ public class PayLifeCost extends CostImpl<PayLifeCost> {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean canPay(UUID sourceId, UUID controllerId, Game game) {
|
public boolean canPay(UUID sourceId, UUID controllerId, Game game) {
|
||||||
|
if (amount > 0 && !game.getPlayer(controllerId).isLifeTotalCanChange()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
return game.getPlayer(controllerId).getLife() > amount;
|
return game.getPlayer(controllerId).getLife() > amount;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -66,6 +66,9 @@ public class PhyrexianManaCost extends ColoredManaCost {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean canPay(UUID sourceId, UUID controllerId, Game game) {
|
public boolean canPay(UUID sourceId, UUID controllerId, Game game) {
|
||||||
|
if (!game.getPlayer(controllerId).isLifeTotalCanChange()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
return game.getPlayer(controllerId).getLife() > 2;
|
return game.getPlayer(controllerId).getLife() > 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -83,6 +83,8 @@ public interface Player extends MageItem, Copyable<Player> {
|
||||||
public void setLife(int life, Game game);
|
public void setLife(int life, Game game);
|
||||||
public int loseLife(int amount, Game game);
|
public int loseLife(int amount, Game game);
|
||||||
public void gainLife(int amount, Game game);
|
public void gainLife(int amount, Game game);
|
||||||
|
public boolean isLifeTotalCanChange();
|
||||||
|
public void setLifeTotalCanChange(boolean lifeTotalCanChange);
|
||||||
public int damage(int damage, UUID sourceId, Game game, boolean combatDamage, boolean preventable);
|
public int damage(int damage, UUID sourceId, Game game, boolean combatDamage, boolean preventable);
|
||||||
public Cards getHand();
|
public Cards getHand();
|
||||||
public int getLandsPlayed();
|
public int getLandsPlayed();
|
||||||
|
|
|
@ -98,6 +98,7 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
|
||||||
protected RangeOfInfluence range;
|
protected RangeOfInfluence range;
|
||||||
protected Set<UUID> inRange = new HashSet<UUID>();
|
protected Set<UUID> inRange = new HashSet<UUID>();
|
||||||
protected boolean isTestMode = false;
|
protected boolean isTestMode = false;
|
||||||
|
protected boolean lifeTotalCanChange = true;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public abstract T copy();
|
public abstract T copy();
|
||||||
|
@ -139,6 +140,7 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
|
||||||
this.passedTurn = player.passedTurn;
|
this.passedTurn = player.passedTurn;
|
||||||
this.left = player.left;
|
this.left = player.left;
|
||||||
this.range = player.range;
|
this.range = player.range;
|
||||||
|
this.lifeTotalCanChange = player.lifeTotalCanChange;
|
||||||
for (UUID id: player.inRange) {
|
for (UUID id: player.inRange) {
|
||||||
this.inRange.add(id);
|
this.inRange.add(id);
|
||||||
}
|
}
|
||||||
|
@ -176,6 +178,7 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
|
||||||
this.abilities.clear();
|
this.abilities.clear();
|
||||||
this.landsPerTurn = 1;
|
this.landsPerTurn = 1;
|
||||||
this.maxHandSize = 7;
|
this.maxHandSize = 7;
|
||||||
|
this.lifeTotalCanChange = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -614,11 +617,22 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void setLife(int life, Game game) {
|
public void setLife(int life, Game game) {
|
||||||
this.life = life;
|
if (this.lifeTotalCanChange) this.life = life;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setLifeTotalCanChange(boolean lifeTotalCanChange) {
|
||||||
|
this.lifeTotalCanChange = lifeTotalCanChange;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isLifeTotalCanChange() {
|
||||||
|
return this.lifeTotalCanChange;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int loseLife(int amount, Game game) {
|
public int loseLife(int amount, Game game) {
|
||||||
|
if (!lifeTotalCanChange) return 0;
|
||||||
GameEvent event = new GameEvent(GameEvent.EventType.LOSE_LIFE, playerId, playerId, playerId, amount, false);
|
GameEvent event = new GameEvent(GameEvent.EventType.LOSE_LIFE, playerId, playerId, playerId, amount, false);
|
||||||
if (!game.replaceEvent(event)) {
|
if (!game.replaceEvent(event)) {
|
||||||
setLife(this.life - amount, game);
|
setLife(this.life - amount, game);
|
||||||
|
@ -630,6 +644,7 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void gainLife(int amount, Game game) {
|
public void gainLife(int amount, Game game) {
|
||||||
|
if (!lifeTotalCanChange) return;
|
||||||
GameEvent event = new GameEvent(GameEvent.EventType.GAIN_LIFE, playerId, playerId, playerId, amount, false);
|
GameEvent event = new GameEvent(GameEvent.EventType.GAIN_LIFE, playerId, playerId, playerId, amount, false);
|
||||||
if (!game.replaceEvent(event)) {
|
if (!game.replaceEvent(event)) {
|
||||||
setLife(this.life + amount, game);
|
setLife(this.life + amount, game);
|
||||||
|
|
Loading…
Reference in a new issue