* Unbreathing Horde - Fixed that it always came to battlefield with zero +1/+1 counters.

This commit is contained in:
LevelX2 2015-10-21 15:45:43 +02:00
parent 0f3a72de06
commit 353ddd9dfe

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@ -102,7 +102,7 @@ class UnbreathingHordeEffect1 extends OneShotEffect {
@Override @Override
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId()); Player player = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId()); Permanent permanent = game.getPermanentEntering(source.getSourceId());
if (permanent != null && player != null) { if (permanent != null && player != null) {
int amount = game.getBattlefield().countAll(filter1, source.getControllerId(), game) - 1; int amount = game.getBattlefield().countAll(filter1, source.getControllerId(), game) - 1;
amount += player.getGraveyard().count(filter2, game); amount += player.getGraveyard().count(filter2, game);