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[M13] Diabolic Revelation; Boundless Realms
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121
Mage.Sets/src/mage/sets/magic2013/BoundlessRealms.java
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Mage.Sets/src/mage/sets/magic2013/BoundlessRealms.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.magic2013;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.TargetController;
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import mage.Constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.filter.common.FilterBasicLandCard;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCardInLibrary;
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/**
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*
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* @author North
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*/
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public class BoundlessRealms extends CardImpl<BoundlessRealms> {
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public BoundlessRealms(UUID ownerId) {
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super(ownerId, 162, "Boundless Realms", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{6}{G}");
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this.expansionSetCode = "M13";
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this.color.setGreen(true);
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// Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.
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this.getSpellAbility().addEffect(new BoundlessRealmsEffect());
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}
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public BoundlessRealms(final BoundlessRealms card) {
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super(card);
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}
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@Override
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public BoundlessRealms copy() {
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return new BoundlessRealms(this);
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}
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}
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class BoundlessRealmsEffect extends OneShotEffect<BoundlessRealmsEffect> {
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public BoundlessRealmsEffect() {
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super(Outcome.Benefit);
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this.staticText = "Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.";
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}
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public BoundlessRealmsEffect(final BoundlessRealmsEffect effect) {
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super(effect);
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}
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@Override
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public BoundlessRealmsEffect copy() {
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return new BoundlessRealmsEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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FilterLandPermanent filter = new FilterLandPermanent();
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filter.add(new ControllerPredicate(TargetController.YOU));
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int amount = new PermanentsOnBattlefieldCount(filter).calculate(game, source);
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TargetCardInLibrary target = new TargetCardInLibrary(0, amount, new FilterBasicLandCard());
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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if (player.searchLibrary(target, game)) {
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for (UUID cardId : target.getTargets()) {
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Card card = player.getLibrary().getCard(cardId, game);
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if (card != null) {
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if (card.putOntoBattlefield(game, Zone.LIBRARY, source.getId(), source.getControllerId())) {
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Permanent permanent = game.getPermanent(card.getId());
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if (permanent != null) {
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permanent.setTapped(true);
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}
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}
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}
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}
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}
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player.shuffleLibrary(game);
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return true;
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}
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}
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110
Mage.Sets/src/mage/sets/magic2013/DiabolicRevelation.java
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Mage.Sets/src/mage/sets/magic2013/DiabolicRevelation.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.magic2013;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.ManacostVariableValue;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetCardInLibrary;
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/**
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*
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* @author North
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*/
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public class DiabolicRevelation extends CardImpl<DiabolicRevelation> {
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public DiabolicRevelation(UUID ownerId) {
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super(ownerId, 87, "Diabolic Revelation", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{X}{3}{B}{B}");
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this.expansionSetCode = "M13";
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this.color.setBlack(true);
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// Search your library for up to X cards and put those cards into your hand. Then shuffle your library.
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this.getSpellAbility().addEffect(new DiabolicRevelationEffect());
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}
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public DiabolicRevelation(final DiabolicRevelation card) {
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super(card);
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}
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@Override
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public DiabolicRevelation copy() {
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return new DiabolicRevelation(this);
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}
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}
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class DiabolicRevelationEffect extends OneShotEffect<DiabolicRevelationEffect> {
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public DiabolicRevelationEffect() {
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super(Outcome.Benefit);
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this.staticText = "Search your library for up to X cards and put those cards into your hand. Then shuffle your library";
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}
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public DiabolicRevelationEffect(final DiabolicRevelationEffect effect) {
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super(effect);
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}
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@Override
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public DiabolicRevelationEffect copy() {
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return new DiabolicRevelationEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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int amount = new ManacostVariableValue().calculate(game, source);
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TargetCardInLibrary target = new TargetCardInLibrary(0, amount, new FilterCard());
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Player player = game.getPlayer(source.getControllerId());
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if (player == null) {
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return false;
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}
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if (player.searchLibrary(target, game)) {
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for (UUID cardId : target.getTargets()) {
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Card card = player.getLibrary().remove(cardId, game);
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if (card != null) {
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card.moveToZone(Constants.Zone.HAND, source.getId(), game, false);
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}
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}
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}
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player.shuffleLibrary(game);
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return true;
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}
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}
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