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[MH2] Implemented Zabaz, the Glimmerwasp
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116
Mage.Sets/src/mage/cards/z/ZabazTheGlimmerwasp.java
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116
Mage.Sets/src/mage/cards/z/ZabazTheGlimmerwasp.java
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package mage.cards.z;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.DestroyTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.abilities.keyword.ModularAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.counters.CounterType;
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import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.StackObject;
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import mage.target.TargetPermanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class ZabazTheGlimmerwasp extends CardImpl {
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public ZabazTheGlimmerwasp(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{1}");
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this.addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.INSECT);
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this.power = new MageInt(0);
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this.toughness = new MageInt(0);
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// Modular 1
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this.addAbility(new ModularAbility(this, 1));
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// If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.
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this.addAbility(new SimpleStaticAbility(new ZabazTheGlimmerwaspEffect()));
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// {R}: Destroy target artifact you control.
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Ability ability = new SimpleActivatedAbility(new DestroyTargetEffect(), new ManaCostsImpl<>("{R}"));
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ability.addTarget(new TargetPermanent(StaticFilters.FILTER_CONTROLLED_PERMANENT_ARTIFACT));
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this.addAbility(ability);
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// {W}: Zabaz, the Glimmerwasp gains flying until end of turn.
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this.addAbility(new SimpleActivatedAbility(new GainAbilitySourceEffect(
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FlyingAbility.getInstance(), Duration.EndOfTurn
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), new ManaCostsImpl<>("{W}")));
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}
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private ZabazTheGlimmerwasp(final ZabazTheGlimmerwasp card) {
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super(card);
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}
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@Override
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public ZabazTheGlimmerwasp copy() {
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return new ZabazTheGlimmerwasp(this);
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}
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}
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class ZabazTheGlimmerwaspEffect extends ReplacementEffectImpl {
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ZabazTheGlimmerwaspEffect() {
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super(Duration.WhileOnBattlefield, Outcome.BoostCreature, false);
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staticText = "if a modular triggered ability would put one or more +1/+1 counters on a creature you control, " +
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"that many plus one +1/+1 counters are put on it instead";
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}
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ZabazTheGlimmerwaspEffect(final ZabazTheGlimmerwaspEffect effect) {
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super(effect);
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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event.setAmountForCounters(event.getAmount() + 1, true);
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return false;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ADD_COUNTERS;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (!event.getData().equals(CounterType.P1P1.getName()) || event.getAmount() < 1) {
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return false;
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}
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StackObject stackAbility = game.getStack().getStackObject(event.getSourceId());
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if (stackAbility == null || !(stackAbility.getStackAbility() instanceof ModularAbility)) {
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return false;
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}
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Permanent permanent = game.getPermanent(event.getTargetId());
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if (permanent == null) {
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permanent = game.getPermanentEntering(event.getTargetId());
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}
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return permanent != null
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&& permanent.isControlledBy(source.getControllerId())
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&& permanent.isCreature();
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public ZabazTheGlimmerwaspEffect copy() {
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return new ZabazTheGlimmerwaspEffect(this);
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}
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}
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@ -323,6 +323,7 @@ public final class ModernHorizons2 extends ExpansionSet {
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cards.add(new SetCardInfo("Yavimaya, Cradle of Growth", 261, Rarity.RARE, mage.cards.y.YavimayaCradleOfGrowth.class));
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cards.add(new SetCardInfo("Yavimaya, Cradle of Growth", 261, Rarity.RARE, mage.cards.y.YavimayaCradleOfGrowth.class));
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cards.add(new SetCardInfo("Young Necromancer", 110, Rarity.UNCOMMON, mage.cards.y.YoungNecromancer.class));
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cards.add(new SetCardInfo("Young Necromancer", 110, Rarity.UNCOMMON, mage.cards.y.YoungNecromancer.class));
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cards.add(new SetCardInfo("Yusri, Fortune's Flame", 218, Rarity.RARE, mage.cards.y.YusriFortunesFlame.class));
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cards.add(new SetCardInfo("Yusri, Fortune's Flame", 218, Rarity.RARE, mage.cards.y.YusriFortunesFlame.class));
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cards.add(new SetCardInfo("Zabaz, the Glimmerwasp", 243, Rarity.RARE, mage.cards.z.ZabazTheGlimmerwasp.class));
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cards.add(new SetCardInfo("Zuran Orb", 300, Rarity.UNCOMMON, mage.cards.z.ZuranOrb.class));
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cards.add(new SetCardInfo("Zuran Orb", 300, Rarity.UNCOMMON, mage.cards.z.ZuranOrb.class));
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}
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}
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}
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}
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package org.mage.test.cards.single.mh2;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author TheElk801
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*/
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public class ZabazTheGlimmerwaspTest extends CardTestPlayerBase {
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private static final String zabaz = "Zabaz, the Glimmerwasp";
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private static final String worker = "Arcbound Worker";
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private static final String atog = "Atog";
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@Test
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public void testModularETB() {
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addCard(Zone.BATTLEFIELD, playerA, "Island");
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addCard(Zone.BATTLEFIELD, playerA, zabaz);
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addCard(Zone.HAND, playerA, worker);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, worker);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPowerToughness(playerA, worker, 1, 1);
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assertPowerToughness(playerA, zabaz, 1, 1);
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}
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@Test
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public void testModularDies() {
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addCard(Zone.BATTLEFIELD, playerA, "Island");
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addCard(Zone.BATTLEFIELD, playerA, zabaz);
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addCard(Zone.BATTLEFIELD, playerA, atog);
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addCard(Zone.HAND, playerA, worker);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, worker);
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setChoice(playerA, worker);
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addTarget(playerA, zabaz);
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setChoice(playerA, "Yes");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Sacrifice");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, worker, 1);
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assertPowerToughness(playerA, zabaz, 1 + 1 + 1, 1 + 1 + 1);
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assertPowerToughness(playerA, atog, 1 + 2, 2 + 2);
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}
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}
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