updated cost adjustment for Mobilized District, added test

This commit is contained in:
Evan Kranzler 2020-09-10 17:08:01 -04:00
parent 4daaaddbb0
commit 439303882c
2 changed files with 85 additions and 51 deletions

View file

@ -3,12 +3,12 @@ package mage.cards.m;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.CostAdjuster;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.BecomesCreatureSourceEffect;
import mage.abilities.effects.common.cost.CostModificationEffectImpl;
import mage.abilities.hint.Hint;
import mage.abilities.hint.ValueHint;
import mage.abilities.keyword.VigilanceAbility;
import mage.abilities.mana.ColorlessManaAbility;
@ -29,15 +29,6 @@ import java.util.UUID;
*/
public final class MobilizedDistrict extends CardImpl {
private static final FilterPermanent filter = new FilterCreatureOrPlaneswalkerPermanent();
static {
filter.add(SuperType.LEGENDARY.getPredicate());
filter.add(TargetController.YOU.getControllerPredicate());
}
static final DynamicValue cardsCount = new PermanentsOnBattlefieldCount(filter);
public MobilizedDistrict(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.LAND}, "");
@ -45,17 +36,14 @@ public final class MobilizedDistrict extends CardImpl {
this.addAbility(new ColorlessManaAbility());
// {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
// TODO: Make ability properly copiable
Ability ability = new SimpleActivatedAbility(new BecomesCreatureSourceEffect(
new MobilizedDistrictToken(), "land", Duration.EndOfTurn
).setText("{this} becomes a 3/3 Citizen creature with vigilance until end of turn. " +
"It's still a land. This ability costs {1} less to activate " +
"for each legendary creature and planeswalker you control."
), new GenericManaCost(4));
this.addAbility(ability);
this.addAbility(new SimpleStaticAbility(
Zone.ALL, new MobilizedDistrictCostIncreasingEffect(ability.getOriginalId())
).addHint(new ValueHint("Legendary creatures and planeswalkers you control", cardsCount)));
ability.setCostAdjuster(MobilizedDistrictAdjuster.instance);
this.addAbility(ability.addHint(MobilizedDistrictAdjuster.getHint()));
}
private MobilizedDistrict(final MobilizedDistrict card) {
@ -68,6 +56,33 @@ public final class MobilizedDistrict extends CardImpl {
}
}
enum MobilizedDistrictAdjuster implements CostAdjuster {
instance;
private static final FilterPermanent filter = new FilterCreatureOrPlaneswalkerPermanent();
static {
filter.add(SuperType.LEGENDARY.getPredicate());
filter.add(TargetController.YOU.getControllerPredicate());
}
static final DynamicValue cardsCount = new PermanentsOnBattlefieldCount(filter);
private static final Hint hint = new ValueHint("Legendary creatures and planeswalkers you control", cardsCount);
public static Hint getHint() {
return hint;
}
@Override
public void adjustCosts(Ability ability, Game game) {
Player controller = game.getPlayer(ability.getControllerId());
if (controller != null) {
int count = cardsCount.calculate(game, ability, null);
CardUtil.reduceCost(ability, count);
}
}
}
class MobilizedDistrictToken extends TokenImpl {
MobilizedDistrictToken() {
@ -87,38 +102,3 @@ class MobilizedDistrictToken extends TokenImpl {
return new MobilizedDistrictToken(this);
}
}
class MobilizedDistrictCostIncreasingEffect extends CostModificationEffectImpl {
private final UUID originalId;
MobilizedDistrictCostIncreasingEffect(UUID originalId) {
super(Duration.EndOfGame, Outcome.Benefit, CostModificationType.REDUCE_COST);
this.originalId = originalId;
}
private MobilizedDistrictCostIncreasingEffect(final MobilizedDistrictCostIncreasingEffect effect) {
super(effect);
this.originalId = effect.originalId;
}
@Override
public boolean apply(Game game, Ability source, Ability abilityToModify) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int count = MobilizedDistrict.cardsCount.calculate(game, source, this);
CardUtil.reduceCost(abilityToModify, count);
}
return true;
}
@Override
public boolean applies(Ability abilityToModify, Ability source, Game game) {
return abilityToModify.getOriginalId().equals(originalId);
}
@Override
public MobilizedDistrictCostIncreasingEffect copy() {
return new MobilizedDistrictCostIncreasingEffect(this);
}
}

View file

@ -0,0 +1,54 @@
package org.mage.test.cards.single.war;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author TheELk801
*/
public class MobilizedDistrictTest extends CardTestPlayerBase {
@Test
public void testActivate() {
addCard(Zone.BATTLEFIELD, playerA, "Mobilized District");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Isamaru, Hound of Konda");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{4}");
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertAllCommandsUsed();
assertPowerToughness(playerA, "Mobilized District", 3, 3);
}
@Test
public void testActivate2() {
addCard(Zone.BATTLEFIELD, playerA, "Mobilized District");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
addCard(Zone.BATTLEFIELD, playerA, "Isamaru, Hound of Konda");
addCard(Zone.BATTLEFIELD, playerA, "Rhys the Redeemed");
addCard(Zone.HAND, playerA, "Wrath of God");
// Activating costs {2}, have enough to activate exactly twice
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{4}");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{4}");
// Remove legends
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Wrath of God");
// Activating costs {4} now
activateAbility(5, PhaseStep.PRECOMBAT_MAIN, playerA, "{4}");
setStopAt(5, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertAllCommandsUsed();
assertPowerToughness(playerA, "Mobilized District", 3, 3);
assertTappedCount("Mobilized District", true, 1);
assertTappedCount("Plains", true, 3);
}
}