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* Removed general undo if playerImpl.playLand returns false.
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1 changed files with 6 additions and 3 deletions
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@ -769,17 +769,20 @@ public abstract class PlayerImpl implements Player, Serializable {
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public boolean playLand(Card card, Game game) {
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public boolean playLand(Card card, Game game) {
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//20091005 - 305.1
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//20091005 - 305.1
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if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, card.getId(), playerId))) {
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if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, card.getId(), playerId))) {
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int bookmark = game.bookmarkState();
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// int bookmark = game.bookmarkState();
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Zone zone = game.getState().getZone(card.getId());
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Zone zone = game.getState().getZone(card.getId());
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if (card.putOntoBattlefield(game, zone, null, playerId)) {
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if (card.putOntoBattlefield(game, zone, null, playerId)) {
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landsPlayed++;
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landsPlayed++;
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LAND_PLAYED, card.getId(), playerId));
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game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LAND_PLAYED, card.getId(), playerId));
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game.fireInformEvent(name + " plays " + card.getName());
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game.fireInformEvent(name + " plays " + card.getName());
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game.removeBookmark(bookmark);
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// game.removeBookmark(bookmark);
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resetStoredBookmark(game);
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resetStoredBookmark(game);
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return true;
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return true;
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}
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}
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game.restoreState(bookmark);
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// putOntoBattlefield retured false if putOntoBattlefield was replaced by replacement effect (e.g. Kjeldorian Outpost).
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// But that would undo the effect completely,
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// what makes no real sense. So it makes no sense to generally do a restorState here.
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// game.restoreState(bookmark);
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}
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}
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return false;
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return false;
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}
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}
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