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[DGM] Blast of Genius, Blaze Commando
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119
Mage.Sets/src/mage/sets/dragonsmaze/BlastOfGenius.java
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119
Mage.Sets/src/mage/sets/dragonsmaze/BlastOfGenius.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.dragonsmaze;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCreatureOrPlayer;
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import mage.target.common.TargetDiscard;
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/**
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*
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* @author LevelX2
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*/
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public class BlastOfGenius extends CardImpl<BlastOfGenius> {
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public BlastOfGenius(UUID ownerId) {
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super(ownerId, 55, "Blast of Genius", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{4}{U}{R}");
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this.expansionSetCode = "DGM";
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this.color.setBlue(true);
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this.color.setRed(true);
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// Choose target creature or player. Draw three cards and discard a card. Blast of Genius deals damage equal to the converted mana cost of the discard card to that creature or player.
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this.getSpellAbility().addEffect(new BlastOfGeniusEffect());
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this.getSpellAbility().addTarget(new TargetCreatureOrPlayer());
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}
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public BlastOfGenius(final BlastOfGenius card) {
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super(card);
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}
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@Override
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public BlastOfGenius copy() {
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return new BlastOfGenius(this);
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}
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}
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class BlastOfGeniusEffect extends OneShotEffect<BlastOfGeniusEffect> {
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public BlastOfGeniusEffect() {
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super(Outcome.Benefit);
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this.staticText = "Choose target creature or player. Draw three cards and discard a card. Blast of Genius deals damage equal to the converted mana cost of the discard card to that creature or player";
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}
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public BlastOfGeniusEffect(final BlastOfGeniusEffect effect) {
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super(effect);
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}
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@Override
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public BlastOfGeniusEffect copy() {
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return new BlastOfGeniusEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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player.drawCards(3, game);
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TargetDiscard target = new TargetDiscard(player.getId());
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if (target.canChoose(source.getSourceId(), player.getId(), game)) {
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player.choose(Outcome.Discard, target, source.getSourceId(), game);
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Card card = player.getHand().get(target.getFirstTarget(), game);
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if (card != null) {
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player.discard(card, source, game);
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int damage = card.getManaCost().convertedManaCost();
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Permanent creature = game.getPermanent(this.getTargetPointer().getFirst(game, source));
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if (creature != null) {
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creature.damage(damage, source.getSourceId(), game, true, false);
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return true;
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}
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Player targetPlayer = game.getPlayer(this.getTargetPointer().getFirst(game, source));
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if (targetPlayer != null) {
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targetPlayer.damage(damage, source.getSourceId(), game, false, true);
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return true;
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}
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}
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}
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}
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return false;
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}
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}
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141
Mage.Sets/src/mage/sets/dragonsmaze/BlazeCommando.java
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141
Mage.Sets/src/mage/sets/dragonsmaze/BlazeCommando.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.dragonsmaze;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.token.MerfolkToken;
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import mage.game.permanent.token.Token;
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import mage.game.stack.StackObject;
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/**
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*
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* @author LevelX2
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*/
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public class BlazeCommando extends CardImpl<BlazeCommando> {
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public BlazeCommando (UUID ownerId) {
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super(ownerId, 56, "Blaze Commando", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{R}{W}");
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this.expansionSetCode = "DGM";
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this.subtype.add("Minotaur");
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this.subtype.add("Soldier");
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this.color.setRed(true);
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this.color.setWhite(true);
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this.power = new MageInt(5);
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this.toughness = new MageInt(3);
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// Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.
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this.addAbility(new BlazeCommandoTriggeredAbility());
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}
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public BlazeCommando (final BlazeCommando card) {
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super(card);
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}
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@Override
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public BlazeCommando copy() {
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return new BlazeCommando(this);
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}
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}
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class BlazeCommandoTriggeredAbility extends TriggeredAbilityImpl<BlazeCommandoTriggeredAbility> {
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private List<UUID> handledStackObjects = new ArrayList<UUID>();
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public BlazeCommandoTriggeredAbility() {
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super(Zone.BATTLEFIELD, new CreateTokenEffect(new BlazeCommandoSoldierToken(), 2), false);
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}
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public BlazeCommandoTriggeredAbility(final BlazeCommandoTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public BlazeCommandoTriggeredAbility copy() {
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return new BlazeCommandoTriggeredAbility(this);
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}
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@Override
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public void reset(Game game) {
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handledStackObjects.clear();
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == EventType.DAMAGED_CREATURE || event.getType() == EventType.DAMAGED_PLANESWALKER || event.getType() == EventType.DAMAGED_PLAYER) {
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StackObject stackObject = game.getStack().getStackObject(event.getSourceId());
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if (stackObject != null && stackObject.getControllerId().equals(getControllerId())) {
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MageObject object = game.getObject(stackObject.getSourceId());
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if (object.getCardType().contains(CardType.INSTANT) || object.getCardType().contains(CardType.SORCERY)) {
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if (!handledStackObjects.contains(stackObject.getId())) {
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handledStackObjects.add(stackObject.getId());
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return true;
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}
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}
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}
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}
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return false;
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}
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@Override
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public String getRule() {
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return new StringBuilder("Whenever an instant or sorcery spell you control deals damage, ").append(super.getRule()).toString();
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}
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}
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class BlazeCommandoSoldierToken extends Token {
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public BlazeCommandoSoldierToken() {
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super("Soldier", "1/1 red and white Soldier creature tokens with haste");
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cardType.add(Constants.CardType.CREATURE);
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color.setRed(true);
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color.setWhite(true);
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subtype.add("Soldier");
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power = new MageInt(1);
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toughness = new MageInt(1);
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this.addAbility(HasteAbility.getInstance());
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}
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}
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