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[ZNR] Implemented Scute Swarm
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Mage.Sets/src/mage/cards/s/ScuteSwarm.java
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59
Mage.Sets/src/mage/cards/s/ScuteSwarm.java
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package mage.cards.s;
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import mage.MageInt;
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import mage.abilities.common.LandfallAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.CreateTokenCopySourceEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.hint.Hint;
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import mage.abilities.hint.ValueHint;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.ComparisonType;
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import mage.constants.SubType;
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import mage.filter.StaticFilters;
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import mage.game.permanent.token.InsectToken;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class ScuteSwarm extends CardImpl {
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private static final Condition condition = new PermanentsOnTheBattlefieldCondition(
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StaticFilters.FILTER_LAND, ComparisonType.MORE_THAN, 5, true
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);
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private static final DynamicValue xValue
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= new PermanentsOnBattlefieldCount(StaticFilters.FILTER_CONTROLLED_PERMANENT_LAND);
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private static final Hint hint = new ValueHint("Lands you control", xValue);
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public ScuteSwarm(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}");
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this.subtype.add(SubType.INSECT);
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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// Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
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this.addAbility(new LandfallAbility(new ConditionalOneShotEffect(
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new CreateTokenEffect(new InsectToken()), new CreateTokenCopySourceEffect(),
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condition, "create a 1/1 green Insect creature token. If you control six or more lands, " +
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"create a token that's a copy of {this} instead"
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)).addHint(hint));
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}
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private ScuteSwarm(final ScuteSwarm card) {
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super(card);
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}
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@Override
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public ScuteSwarm copy() {
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return new ScuteSwarm(this);
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}
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}
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@ -236,6 +236,7 @@ public final class ZendikarRising extends ExpansionSet {
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cards.add(new SetCardInfo("Ruin Crab", 75, Rarity.UNCOMMON, mage.cards.r.RuinCrab.class));
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cards.add(new SetCardInfo("Scale the Heights", 202, Rarity.COMMON, mage.cards.s.ScaleTheHeights.class));
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cards.add(new SetCardInfo("Scorch Rider", 158, Rarity.COMMON, mage.cards.s.ScorchRider.class));
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cards.add(new SetCardInfo("Scute Swarm", 203, Rarity.RARE, mage.cards.s.ScuteSwarm.class));
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cards.add(new SetCardInfo("Sea Gate Banneret", 36, Rarity.COMMON, mage.cards.s.SeaGateBanneret.class));
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cards.add(new SetCardInfo("Sea Gate Colossus", 251, Rarity.COMMON, mage.cards.s.SeaGateColossus.class));
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cards.add(new SetCardInfo("Sejiri Glacier", 37, Rarity.UNCOMMON, mage.cards.s.SejiriGlacier.class));
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