[ZNR] Implemented Scute Swarm

This commit is contained in:
Evan Kranzler 2020-09-07 21:07:36 -04:00
parent 995e64f992
commit 487a13775d
2 changed files with 60 additions and 0 deletions

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@ -0,0 +1,59 @@
package mage.cards.s;
import mage.MageInt;
import mage.abilities.common.LandfallAbility;
import mage.abilities.condition.Condition;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.CreateTokenCopySourceEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.hint.Hint;
import mage.abilities.hint.ValueHint;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.ComparisonType;
import mage.constants.SubType;
import mage.filter.StaticFilters;
import mage.game.permanent.token.InsectToken;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class ScuteSwarm extends CardImpl {
private static final Condition condition = new PermanentsOnTheBattlefieldCondition(
StaticFilters.FILTER_LAND, ComparisonType.MORE_THAN, 5, true
);
private static final DynamicValue xValue
= new PermanentsOnBattlefieldCount(StaticFilters.FILTER_CONTROLLED_PERMANENT_LAND);
private static final Hint hint = new ValueHint("Lands you control", xValue);
public ScuteSwarm(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}");
this.subtype.add(SubType.INSECT);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// Landfall Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
this.addAbility(new LandfallAbility(new ConditionalOneShotEffect(
new CreateTokenEffect(new InsectToken()), new CreateTokenCopySourceEffect(),
condition, "create a 1/1 green Insect creature token. If you control six or more lands, " +
"create a token that's a copy of {this} instead"
)).addHint(hint));
}
private ScuteSwarm(final ScuteSwarm card) {
super(card);
}
@Override
public ScuteSwarm copy() {
return new ScuteSwarm(this);
}
}

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@ -236,6 +236,7 @@ public final class ZendikarRising extends ExpansionSet {
cards.add(new SetCardInfo("Ruin Crab", 75, Rarity.UNCOMMON, mage.cards.r.RuinCrab.class)); cards.add(new SetCardInfo("Ruin Crab", 75, Rarity.UNCOMMON, mage.cards.r.RuinCrab.class));
cards.add(new SetCardInfo("Scale the Heights", 202, Rarity.COMMON, mage.cards.s.ScaleTheHeights.class)); cards.add(new SetCardInfo("Scale the Heights", 202, Rarity.COMMON, mage.cards.s.ScaleTheHeights.class));
cards.add(new SetCardInfo("Scorch Rider", 158, Rarity.COMMON, mage.cards.s.ScorchRider.class)); cards.add(new SetCardInfo("Scorch Rider", 158, Rarity.COMMON, mage.cards.s.ScorchRider.class));
cards.add(new SetCardInfo("Scute Swarm", 203, Rarity.RARE, mage.cards.s.ScuteSwarm.class));
cards.add(new SetCardInfo("Sea Gate Banneret", 36, Rarity.COMMON, mage.cards.s.SeaGateBanneret.class)); cards.add(new SetCardInfo("Sea Gate Banneret", 36, Rarity.COMMON, mage.cards.s.SeaGateBanneret.class));
cards.add(new SetCardInfo("Sea Gate Colossus", 251, Rarity.COMMON, mage.cards.s.SeaGateColossus.class)); cards.add(new SetCardInfo("Sea Gate Colossus", 251, Rarity.COMMON, mage.cards.s.SeaGateColossus.class));
cards.add(new SetCardInfo("Sejiri Glacier", 37, Rarity.UNCOMMON, mage.cards.s.SejiriGlacier.class)); cards.add(new SetCardInfo("Sejiri Glacier", 37, Rarity.UNCOMMON, mage.cards.s.SejiriGlacier.class));