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Fixed maddening hex (#10303)
* Fixed maddening hex Fixes magefree/mage#10104 and magefree/mage#10302 Added a test, and fixed a bug in printPermanents for permanents which are attached to something other than a permanent * Formatting fix
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3 changed files with 82 additions and 1 deletions
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@ -128,10 +128,20 @@ class MaddeningHexEffect extends OneShotEffect {
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return true;
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}
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Set<UUID> opponents = game.getOpponents(source.getControllerId());
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if (player != null) {
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opponents.remove(player.getId());
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}
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// If there is no one to re-attach to, then we're done
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if (opponents.isEmpty()) {
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return true;
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}
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if (player != null) {
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player.removeAttachment(permanent, source, game);
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}
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Player opponent = game.getPlayer(RandomUtil.randomFromCollection(opponents));
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if (opponent == null) {
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return true;
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@ -0,0 +1,67 @@
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package org.mage.test.cards.abilities.curses;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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/**
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* {@link mage.cards.m.MaddeningHex Maddening Hex}
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* {2}{R}
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* Enchantment — Aura Curse
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* Enchant player
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* Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
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*
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* @author alexander-novo
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*/
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public class MaddeningHexTest extends CardTestPlayerBase {
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private static final String hex = "Maddening Hex";
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/**
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* Reported bug: https://github.com/magefree/mage/issues/10302
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*
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* If Maddening Hex is attached to the last one of your opponents (there are no other opponents to re-attach it to),
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* then it simply dettachs itself and dies from state based actions. Instead it should keep itself attached to that
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* opponent.
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*/
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@Test
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public void lastOpponentTest() {
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// {R} - noncreature spell
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String bolt = "Lightning Bolt";
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String mountain = "Mountain";
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// The roll result for maddening hex trigger
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int hex_die_result = 6;
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setStrictChooseMode(true);
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// Necessary cards for the test
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addCard(Zone.HAND, playerA, hex);
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addCard(Zone.HAND, playerB, bolt);
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// Mana so that players can play their cards
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addCard(Zone.BATTLEFIELD, playerA, mountain, 3);
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addCard(Zone.BATTLEFIELD, playerB, mountain, 1);
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// Player A attaches hex to player B
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, hex, playerB);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, 1);
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// Player B casts a noncreature spell. Make sure hex triggers.
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// For some reason this must be done on turn 2. If done on turn 1, the test will break.
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, bolt, playerA);
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checkStackObject("after bolt", 2, PhaseStep.PRECOMBAT_MAIN, playerA,
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"Whenever enchanted player casts a noncreature spell", 1);
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this.setDieRollResult(playerA, hex_die_result);
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setStopAt(2, PhaseStep.PRECOMBAT_MAIN);
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execute();
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// Make sure player B lost life
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assertLife(playerB, 20 - hex_die_result);
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assertPermanentCount(playerA, hex, 1);
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}
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}
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@ -1191,7 +1191,11 @@ public class TestPlayer implements Player {
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+ (c.isPlaneswalker(game) ? " - L" + c.getCounters(game).getCount(CounterType.LOYALTY) : "")
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+ ", " + (c.isTapped() ? "Tapped" : "Untapped")
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+ getPrintableAliases(", [", c.getId(), "]")
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+ (c.getAttachedTo() == null ? "" : ", attached to " + game.getPermanent(c.getAttachedTo()).getIdName())))
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+ (c.getAttachedTo() == null ? ""
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: ", attached to "
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+ (game.getObject(c.getAttachedTo()) == null
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? game.getPlayer(c.getAttachedTo()).getName()
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: game.getObject(c.getAttachedTo()).getIdName()))))
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.sorted()
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.collect(Collectors.toList());
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