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Implemented Stangg

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L_J 2018-02-03 22:31:31 +00:00 committed by GitHub
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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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package mage.cards.s;
import java.util.ArrayList;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.InfoEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.SacrificeTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.*;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.StanggTwinToken;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author jeffwadsworth & L_J
*/
public class Stangg extends CardImpl {
public Stangg(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{R}{G}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.WARRIOR);
this.power = new MageInt(3);
this.toughness = new MageInt(4);
// When Stangg enters the battlefield, create a legendary 3/4 red and green Human Warrior creature token named Stangg Twin.
this.addAbility(new EntersBattlefieldTriggeredAbility(new StanggCreateTokenEffect(), false));
// When Stangg leaves the battlefield, exile that token.
// When that token leaves the battlefield, sacrifice Stangg.
Ability ability = new LeavesBattlefieldTriggeredAbility(new StanggExileTokenEffect(), false);
ability.addEffect(new InfoEffect("When that token leaves the battlefield, sacrifice {this}"));
this.addAbility(ability);
}
public Stangg(final Stangg card) {
super(card);
}
@Override
public Stangg copy() {
return new Stangg(this);
}
}
class StanggCreateTokenEffect extends OneShotEffect {
public StanggCreateTokenEffect() {
super(Outcome.PutCreatureInPlay);
staticText = "create a legendary 3/4 red and green Human Warrior creature token named Stangg Twin";
}
public StanggCreateTokenEffect(final StanggCreateTokenEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent sourceObject = game.getPermanentOrLKIBattlefield(source.getSourceId());
if (sourceObject != null) {
CreateTokenEffect effect = new CreateTokenEffect(new StanggTwinToken());
effect.apply(game, source);
game.getState().setValue(source.getSourceId() + "_token", effect.getLastAddedTokenIds());
for (UUID addedTokenId : effect.getLastAddedTokenIds()) {
Effect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + sourceObject.getName());
sacrificeEffect.setTargetPointer(new FixedTarget(sourceObject, game));
LeavesBattlefieldTriggeredAbility triggerAbility = new LeavesBattlefieldTriggeredAbility(sacrificeEffect, false);
ContinuousEffect continuousEffect = new GainAbilityTargetEffect(triggerAbility, Duration.WhileOnBattlefield);
continuousEffect.setTargetPointer(new FixedTarget(addedTokenId, game));
game.addEffect(continuousEffect, source);
}
return true;
}
return false;
}
@Override
public StanggCreateTokenEffect copy() {
return new StanggCreateTokenEffect(this);
}
}
class StanggExileTokenEffect extends OneShotEffect {
public StanggExileTokenEffect() {
super(Outcome.Removal);
staticText = "exile that token";
}
public StanggExileTokenEffect(final StanggExileTokenEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
ArrayList<UUID> tokenIds = (ArrayList<UUID>) game.getState().getValue(source.getSourceId() + "_token");
if (tokenIds != null) {
Cards cards = new CardsImpl();
for (UUID tokenId : tokenIds) {
Permanent tokenPermanent = game.getPermanent(tokenId);
if (tokenPermanent != null) {
cards.add(tokenPermanent);
}
}
controller.moveCards(cards, Zone.EXILED, source, game);
return true;
}
}
return false;
}
@Override
public StanggExileTokenEffect copy() {
return new StanggExileTokenEffect(this);
}
}