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Implemented Stangg
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Mage.Sets/src/mage/cards/s/Stangg.java
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Mage.Sets/src/mage/cards/s/Stangg.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.s;
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import java.util.ArrayList;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.InfoEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.SacrificeTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.StanggTwinToken;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author jeffwadsworth & L_J
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*/
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public class Stangg extends CardImpl {
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public Stangg(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{R}{G}");
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addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.WARRIOR);
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this.power = new MageInt(3);
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this.toughness = new MageInt(4);
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// When Stangg enters the battlefield, create a legendary 3/4 red and green Human Warrior creature token named Stangg Twin.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new StanggCreateTokenEffect(), false));
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// When Stangg leaves the battlefield, exile that token.
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// When that token leaves the battlefield, sacrifice Stangg.
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Ability ability = new LeavesBattlefieldTriggeredAbility(new StanggExileTokenEffect(), false);
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ability.addEffect(new InfoEffect("When that token leaves the battlefield, sacrifice {this}"));
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this.addAbility(ability);
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}
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public Stangg(final Stangg card) {
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super(card);
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}
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@Override
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public Stangg copy() {
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return new Stangg(this);
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}
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}
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class StanggCreateTokenEffect extends OneShotEffect {
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public StanggCreateTokenEffect() {
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super(Outcome.PutCreatureInPlay);
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staticText = "create a legendary 3/4 red and green Human Warrior creature token named Stangg Twin";
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}
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public StanggCreateTokenEffect(final StanggCreateTokenEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent sourceObject = game.getPermanentOrLKIBattlefield(source.getSourceId());
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if (sourceObject != null) {
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CreateTokenEffect effect = new CreateTokenEffect(new StanggTwinToken());
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effect.apply(game, source);
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game.getState().setValue(source.getSourceId() + "_token", effect.getLastAddedTokenIds());
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for (UUID addedTokenId : effect.getLastAddedTokenIds()) {
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Effect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + sourceObject.getName());
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sacrificeEffect.setTargetPointer(new FixedTarget(sourceObject, game));
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LeavesBattlefieldTriggeredAbility triggerAbility = new LeavesBattlefieldTriggeredAbility(sacrificeEffect, false);
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ContinuousEffect continuousEffect = new GainAbilityTargetEffect(triggerAbility, Duration.WhileOnBattlefield);
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continuousEffect.setTargetPointer(new FixedTarget(addedTokenId, game));
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game.addEffect(continuousEffect, source);
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}
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return true;
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}
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return false;
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}
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@Override
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public StanggCreateTokenEffect copy() {
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return new StanggCreateTokenEffect(this);
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}
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}
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class StanggExileTokenEffect extends OneShotEffect {
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public StanggExileTokenEffect() {
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super(Outcome.Removal);
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staticText = "exile that token";
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}
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public StanggExileTokenEffect(final StanggExileTokenEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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ArrayList<UUID> tokenIds = (ArrayList<UUID>) game.getState().getValue(source.getSourceId() + "_token");
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if (tokenIds != null) {
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Cards cards = new CardsImpl();
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for (UUID tokenId : tokenIds) {
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Permanent tokenPermanent = game.getPermanent(tokenId);
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if (tokenPermanent != null) {
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cards.add(tokenPermanent);
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}
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}
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controller.moveCards(cards, Zone.EXILED, source, game);
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return true;
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}
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}
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return false;
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}
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@Override
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public StanggExileTokenEffect copy() {
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return new StanggExileTokenEffect(this);
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}
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}
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