Implemented Battlefield Medic

This commit is contained in:
Evan Kranzler 2018-05-05 11:45:54 -04:00
parent 7d8c9f5b13
commit 51d29c333f
2 changed files with 93 additions and 0 deletions

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@ -0,0 +1,92 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package mage.cards.b;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.PreventDamageToTargetEffect;
import mage.constants.SubType;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author TheElk801
*/
public class BattlefieldMedic extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
static {
filter.add(new SubtypePredicate(SubType.CLERIC));
}
public BattlefieldMedic(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{W}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.CLERIC);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {tap}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
Ability ability = new SimpleActivatedAbility(
new PreventDamageToTargetEffect(
Duration.EndOfTurn,
false,
true,
new PermanentsOnBattlefieldCount()
).setText(
"prevent the next X damage "
+ "that would be dealt to target creature this turn, "
+ "where X is the number of Clerics on the battlefield"
),
new TapSourceCost()
);
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
public BattlefieldMedic(final BattlefieldMedic card) {
super(card);
}
@Override
public BattlefieldMedic copy() {
return new BattlefieldMedic(this);
}
}

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@ -51,6 +51,7 @@ public class Onslaught extends ExpansionSet {
cards.add(new SetCardInfo("Barkhide Mauler", 246, Rarity.COMMON, mage.cards.b.BarkhideMauler.class));
cards.add(new SetCardInfo("Barren Moor", 312, Rarity.COMMON, mage.cards.b.BarrenMoor.class));
cards.add(new SetCardInfo("Battering Craghorn", 188, Rarity.COMMON, mage.cards.b.BatteringCraghorn.class));
cards.add(new SetCardInfo("Battlefield Medic", 9, Rarity.COMMON, mage.cards.b.BattlefieldMedic.class));
cards.add(new SetCardInfo("Biorhythm", 247, Rarity.RARE, mage.cards.b.Biorhythm.class));
cards.add(new SetCardInfo("Birchlore Rangers", 248, Rarity.COMMON, mage.cards.b.BirchloreRangers.class));
cards.add(new SetCardInfo("Blackmail", 127, Rarity.UNCOMMON, mage.cards.b.Blackmail.class));