* Bloodthirsty Blade - fixed wrong text;

This commit is contained in:
Oleg Agafonov 2020-01-29 03:12:30 +04:00
parent eb93c08a6f
commit 537906004f

View file

@ -30,16 +30,17 @@ public final class BloodthirstyBlade extends CardImpl {
// Equipped creature gets +2/+0 and is goaded. // Equipped creature gets +2/+0 and is goaded.
Ability ability = new SimpleStaticAbility(new BoostEquippedEffect(2, 0)); Ability ability = new SimpleStaticAbility(new BoostEquippedEffect(2, 0));
ability.addEffect(new AttacksIfAbleAttachedEffect( ability.addEffect(new AttacksIfAbleAttachedEffect(
Duration.WhileOnBattlefield, AttachmentType.EQUIPMENT Duration.WhileOnBattlefield, AttachmentType.EQUIPMENT)
).setText("and is")); .setText(""));
ability.addEffect(new BloodthirstyBladeAttackEffect()); ability.addEffect(new BloodthirstyBladeAttackEffect()
.setText("goaded <i>(It attacks each combat if able and attacks a player other than you if able.)</i>").concatBy(" is"));
this.addAbility(ability); this.addAbility(ability);
// {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Active this ability only any time you could cast a sorcery. // {1}: Attach Bloodthirsty Blade to target creature an opponent controls. Active this ability only any time you could cast a sorcery.
ability = new ActivateAsSorceryActivatedAbility( ability = new ActivateAsSorceryActivatedAbility(
Zone.BATTLEFIELD, Zone.BATTLEFIELD,
new AttachEffect( new AttachEffect(
Outcome.Benefit, "Attach {this} to target creature an opponent controls" Outcome.Detriment, "Attach {this} to target creature an opponent controls"
), new GenericManaCost(1) ), new GenericManaCost(1)
); );
ability.addTarget(new TargetOpponentsCreaturePermanent()); ability.addTarget(new TargetOpponentsCreaturePermanent());
@ -60,7 +61,6 @@ class BloodthirstyBladeAttackEffect extends RestrictionEffect {
BloodthirstyBladeAttackEffect() { BloodthirstyBladeAttackEffect() {
super(Duration.WhileOnBattlefield); super(Duration.WhileOnBattlefield);
staticText = "goaded";
} }
private BloodthirstyBladeAttackEffect(final BloodthirstyBladeAttackEffect effect) { private BloodthirstyBladeAttackEffect(final BloodthirstyBladeAttackEffect effect) {