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Merge pull request #1709 from drmDev/master
bug fix Ulvenwald Mysteries trigger on clue sac
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commit
5400d312c2
1 changed files with 39 additions and 2 deletions
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@ -28,20 +28,24 @@
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package mage.sets.shadowsoverinnistrad;
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import java.util.UUID;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.DiesCreatureTriggeredAbility;
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import mage.abilities.common.SacrificeAllTriggeredAbility;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.keyword.InvestigateEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.filter.predicate.permanent.TokenPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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/**
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*
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@ -66,7 +70,7 @@ public class UlvenwaldMysteries extends CardImpl {
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this.addAbility(new DiesCreatureTriggeredAbility(new InvestigateEffect(), false, filter));
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// Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.
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this.addAbility(new SacrificeAllTriggeredAbility(new CreateTokenEffect(new HumanSoldierToken()), filterClue, TargetController.YOU, false));
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this.addAbility(new UlvenwaldMysteriesTriggeredAbility());
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}
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public UlvenwaldMysteries(final UlvenwaldMysteries card) {
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@ -78,3 +82,36 @@ public class UlvenwaldMysteries extends CardImpl {
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return new UlvenwaldMysteries(this);
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}
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}
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class UlvenwaldMysteriesTriggeredAbility extends TriggeredAbilityImpl {
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public UlvenwaldMysteriesTriggeredAbility() {
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super(Zone.BATTLEFIELD, new CreateTokenEffect(new HumanSoldierToken()));
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setLeavesTheBattlefieldTrigger(true);
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}
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public UlvenwaldMysteriesTriggeredAbility(final UlvenwaldMysteriesTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public UlvenwaldMysteriesTriggeredAbility copy() {
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return new UlvenwaldMysteriesTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.SACRIFICED_PERMANENT;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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return event.getPlayerId().equals(this.getControllerId())
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&& game.getLastKnownInformation(event.getTargetId(), Zone.BATTLEFIELD).getSubtype().contains("Clue");
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}
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@Override
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public String getRule() {
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return "Whenever you sacrifice a Clue, " + super.getRule();
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}
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}
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