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[M12] Monomania, Rites of Flourishing
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115
Mage.Sets/src/mage/sets/magic2012/Monomania.java
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115
Mage.Sets/src/mage/sets/magic2012/Monomania.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.magic2012;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.TargetCard;
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import mage.target.TargetPlayer;
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import java.util.Iterator;
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import java.util.UUID;
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/**
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*
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* @author nantuko
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*/
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public class Monomania extends CardImpl<Monomania> {
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public Monomania(UUID ownerId) {
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super(ownerId, 102, "Monomania", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{B}{B}");
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this.expansionSetCode = "M12";
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this.color.setBlack(true);
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// Target player chooses a card in his or her hand and discards the rest.
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this.getSpellAbility().addEffect(new MonomaniaEffect());
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this.getSpellAbility().addTarget(new TargetPlayer());
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}
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public Monomania(final Monomania card) {
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super(card);
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}
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@Override
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public Monomania copy() {
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return new Monomania(this);
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}
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}
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class MonomaniaEffect extends OneShotEffect<MonomaniaEffect> {
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private static final FilterCard filter = new FilterCard("a card");
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public MonomaniaEffect() {
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super(Constants.Outcome.Discard);
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staticText = "Target player chooses a card in his or her hand and discards the rest";
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}
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public MonomaniaEffect(final MonomaniaEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getFirstTarget());
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if (player != null) {
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TargetCard target = new TargetCard(Constants.Zone.PICK, filter);
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target.setRequired(true);
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if (player.choose(Constants.Outcome.Detriment, player.getHand(), target, game)) {
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while (player.getHand().size() > 1) {
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for (UUID uuid : player.getHand()) {
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if (!uuid.equals(target.getFirstTarget())) {
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Card card = player.getHand().get(uuid, game);
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if (card != null) {
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player.discard(card, source, game);
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break;
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}
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}
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}
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}
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return true;
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}
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}
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return false;
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}
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@Override
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public MonomaniaEffect copy() {
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return new MonomaniaEffect(this);
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}
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}
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109
Mage.Sets/src/mage/sets/magic2012/RitesOfFlourishing.java
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109
Mage.Sets/src/mage/sets/magic2012/RitesOfFlourishing.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.magic2012;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.DrawCardEffect;
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import mage.abilities.effects.common.continious.PlayAdditionalLandsAllEffect;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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/**
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* @author nantuko
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*/
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public class RitesOfFlourishing extends CardImpl<RitesOfFlourishing> {
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public RitesOfFlourishing(UUID ownerId) {
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super(ownerId, 192, "Rites of Flourishing", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{G}");
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this.expansionSetCode = "M12";
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this.color.setGreen(true);
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// At the beginning of each player's draw step, that player draws an additional card.
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this.addAbility(new RitesOfFlourishingAbility());
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// Each player may play an additional land on each of his or her turns.
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new PlayAdditionalLandsAllEffect()));
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}
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public RitesOfFlourishing(final RitesOfFlourishing card) {
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super(card);
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}
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@Override
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public RitesOfFlourishing copy() {
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return new RitesOfFlourishing(this);
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}
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}
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class RitesOfFlourishingAbility extends TriggeredAbilityImpl<RitesOfFlourishingAbility> {
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public RitesOfFlourishingAbility() {
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super(Constants.Zone.BATTLEFIELD, new DrawCardEffect(1));
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}
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public RitesOfFlourishingAbility(final RitesOfFlourishingAbility ability) {
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super(ability);
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}
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@Override
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public RitesOfFlourishingAbility copy() {
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return new RitesOfFlourishingAbility(this);
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.DRAW_STEP_PRE) {
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List<UUID> targets = new ArrayList<UUID>();
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targets.add(event.getPlayerId());
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this.getEffects().get(0).setValue("players", targets);
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return true;
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}
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return false;
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}
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@Override
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public boolean checkInterveningIfClause(Game game) {
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return !game.getPermanent(this.sourceId).isTapped();
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}
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@Override
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public String getRule() {
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return "At the beginning of each player's draw step, that player draws an additional card.";
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}
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}
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91
Mage/src/mage/abilities/effects/common/DrawCardEffect.java
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91
Mage/src/mage/abilities/effects/common/DrawCardEffect.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import mage.Constants.Outcome;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.OneShotEffect;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.List;
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import java.util.UUID;
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/**
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*
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* @author nantuko
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*/
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public class DrawCardEffect extends OneShotEffect<DrawCardEffect> {
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protected DynamicValue amount;
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public DrawCardEffect(int amount) {
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this(new StaticValue(amount));
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}
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public DrawCardEffect(DynamicValue amount) {
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super(Outcome.DrawCard);
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this.amount = amount.clone();
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}
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public DrawCardEffect(final DrawCardEffect effect) {
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super(effect);
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this.amount = effect.amount.clone();
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}
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@Override
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public DrawCardEffect copy() {
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return new DrawCardEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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List<UUID> targets = (List<UUID>)getValue("players");
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if (targets != null) {
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for (UUID uuid : targets) {
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Player player = game.getPlayer(uuid);
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if (player != null) {
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player.drawCards(amount.calculate(game, source), game);
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return true;
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}
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}
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}
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return false;
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}
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@Override
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public String getText(Mode mode) {
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return "";
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}
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}
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@ -0,0 +1,68 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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||||
*
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||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
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||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
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* The views and conclusions contained in the software and documentation are those of the
|
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* authors and should not be interpreted as representing official policies, either expressed
|
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* or implied, of BetaSteward_at_googlemail.com.
|
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*/
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package mage.abilities.effects.common.continious;
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import mage.Constants;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.game.Game;
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import mage.players.Player;
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/**
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* Each player may play an additional land on each of his or her turns.
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*
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* @author nantuko
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*/
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public class PlayAdditionalLandsAllEffect extends ContinuousEffectImpl<PlayAdditionalLandsAllEffect> {
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public PlayAdditionalLandsAllEffect() {
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super(Constants.Duration.WhileOnBattlefield, Constants.Layer.PlayerEffects, Constants.SubLayer.NA, Constants.Outcome.Benefit);
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staticText = "Each player may play an additional land on each of his or her turns";
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}
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public PlayAdditionalLandsAllEffect(final PlayAdditionalLandsAllEffect effect) {
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super(effect);
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}
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@Override
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public PlayAdditionalLandsAllEffect copy() {
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return new PlayAdditionalLandsAllEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(game.getActivePlayerId());
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if (player != null) {
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player.setLandsPerTurn(player.getLandsPerTurn() + 1);
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return true;
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}
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return true;
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}
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}
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