* The Chain Veil - Fixed that the activated ability did not only last until end of turn.

This commit is contained in:
LevelX2 2015-03-20 18:22:55 +01:00
parent f6cb904288
commit 5975074cc0

View file

@ -67,6 +67,7 @@ public class TheChainVeil extends CardImpl {
// At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
this.addAbility(new BeginningOfEndStepTriggeredAbility(new TheChainVeilTriggeredEffect(), TargetController.YOU, false), new ActivatedLoyaltyAbilityWatcher());
// {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities had been activated this turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
new TheChainVeilIncreaseLoyaltyUseEffect(),
@ -161,7 +162,7 @@ class ActivatedLoyaltyAbilityWatcher extends Watcher {
class TheChainVeilIncreaseLoyaltyUseEffect extends ContinuousEffectImpl {
public TheChainVeilIncreaseLoyaltyUseEffect() {
super(Duration.WhileOnBattlefield, Layer.RulesEffects, SubLayer.NA, Outcome.Benefit);
super(Duration.EndOfTurn, Layer.RulesEffects, SubLayer.NA, Outcome.Benefit);
staticText = "For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities had been activated this turn";
}