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* The Chain Veil - Fixed that the activated ability did not only last until end of turn.
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@ -67,6 +67,7 @@ public class TheChainVeil extends CardImpl {
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// At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
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this.addAbility(new BeginningOfEndStepTriggeredAbility(new TheChainVeilTriggeredEffect(), TargetController.YOU, false), new ActivatedLoyaltyAbilityWatcher());
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// {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities had been activated this turn.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
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new TheChainVeilIncreaseLoyaltyUseEffect(),
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@ -161,7 +162,7 @@ class ActivatedLoyaltyAbilityWatcher extends Watcher {
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class TheChainVeilIncreaseLoyaltyUseEffect extends ContinuousEffectImpl {
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public TheChainVeilIncreaseLoyaltyUseEffect() {
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super(Duration.WhileOnBattlefield, Layer.RulesEffects, SubLayer.NA, Outcome.Benefit);
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super(Duration.EndOfTurn, Layer.RulesEffects, SubLayer.NA, Outcome.Benefit);
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staticText = "For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities had been activated this turn";
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}
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