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* Wanderwine Prophets - Fixed wrong subtype of Champion ability.
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1 changed files with 4 additions and 5 deletions
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@ -55,20 +55,19 @@ public class WanderwineProphets extends CardImpl {
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}
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public WanderwineProphets(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{U}{U}");
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this.subtype.add("Merfolk");
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this.subtype.add("Wizard");
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{U}{U}");
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this.subtype.add(SubType.MERFOLK, SubType.WIZARD);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Champion a Merfolk
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this.addAbility(new ChampionAbility(this, SubType.MERCENARY, false));
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this.addAbility(new ChampionAbility(this, SubType.MERFOLK, false));
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// Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
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Ability ability = new DealsCombatDamageToAPlayerTriggeredAbility(new AddExtraTurnControllerEffect(), true);
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ability.addCost(new SacrificeTargetCost(new TargetControlledPermanent(1, 1, filter, true)));
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this.addAbility(ability);
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}
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public WanderwineProphets(final WanderwineProphets card) {
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