* Wanderwine Prophets - Fixed wrong subtype of Champion ability.

This commit is contained in:
LevelX2 2017-08-28 17:24:28 +02:00
parent e909f5c801
commit 5a3b766987

View file

@ -55,20 +55,19 @@ public class WanderwineProphets extends CardImpl {
}
public WanderwineProphets(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{U}{U}");
this.subtype.add("Merfolk");
this.subtype.add("Wizard");
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{U}{U}");
this.subtype.add(SubType.MERFOLK, SubType.WIZARD);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Champion a Merfolk
this.addAbility(new ChampionAbility(this, SubType.MERCENARY, false));
this.addAbility(new ChampionAbility(this, SubType.MERFOLK, false));
// Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Ability ability = new DealsCombatDamageToAPlayerTriggeredAbility(new AddExtraTurnControllerEffect(), true);
ability.addCost(new SacrificeTargetCost(new TargetControlledPermanent(1, 1, filter, true)));
this.addAbility(ability);
}
public WanderwineProphets(final WanderwineProphets card) {