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* Spined Fluke - Fixed that no creature has to be sacrificed as Spined Fluke enters the battlefield.
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1 changed files with 2 additions and 2 deletions
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@ -36,6 +36,7 @@ import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ColoredManaCost;
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import mage.abilities.effects.common.RegenerateSourceEffect;
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import mage.abilities.effects.common.SacrificeControllerEffect;
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import mage.abilities.effects.common.SacrificeEffect;
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import mage.cards.CardImpl;
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import mage.constants.ColoredManaSymbol;
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@ -54,7 +55,6 @@ public class SpinedFluke extends CardImpl {
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this.subtype.add("Worm");
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this.subtype.add("Horror");
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this.color.setBlack(true);
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this.power = new MageInt(5);
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this.toughness = new MageInt(1);
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}
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@ -62,7 +62,7 @@ public class SpinedFluke extends CardImpl {
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@Override
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public void build() {
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// When Spined Fluke enters the battlefield, sacrifice a creature.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new SacrificeEffect(new FilterCreaturePermanent("a creature"), 1, "")));
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this.addAbility(new EntersBattlefieldTriggeredAbility(new SacrificeControllerEffect(new FilterCreaturePermanent("a creature"), 1, "")));
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// {B}: Regenerate Spined Fluke.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateSourceEffect(), new ColoredManaCost(ColoredManaSymbol.B)));
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}
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