Added Phyrexian Dreadnought.

This commit is contained in:
LevelX2 2014-02-26 16:57:32 +01:00
parent f3974e61af
commit 62b92f1c5d
3 changed files with 135 additions and 2 deletions

View file

@ -62,7 +62,9 @@ public class ChatManager {
}
public void leaveChat(UUID chatId, UUID userId) {
chatSessions.get(chatId).kill(userId, User.DisconnectReason.CleaningUp);
if (chatSessions.containsKey(chatId)) {
chatSessions.get(chatId).kill(userId, User.DisconnectReason.CleaningUp);
}
}
public void destroyChatSession(UUID chatId) {

View file

@ -71,6 +71,7 @@ public class NezumiGraverobber extends CardImpl<NezumiGraverobber> {
this.flipCard = true;
this.flipCardName = "Nighteyes The Desecrator";
// {1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ExileTargetEffect(), new ManaCostsImpl("{1}{B}"));
ability.addTarget(new TargetCardInOpponentsGraveyard(new FilterCard("card from an opponent's graveyard")));
ability.addEffect(new NezumiGraverobberFlipEffect());
@ -127,7 +128,7 @@ class NezumiGraverobberFlipEffect extends OneShotEffect<NezumiGraverobberFlipEff
class NighteyesTheDesecratorToken extends Token {
NighteyesTheDesecratorToken() {
super("Nighteyes The Desecrator", "");
super("Nighteyes The Desecrator", "");
supertype.add("Legendary");
cardType.add(CardType.CREATURE);
color.setBlack(true);
@ -135,6 +136,7 @@ class NighteyesTheDesecratorToken extends Token {
subtype.add("Wizard");
power = new MageInt(4);
toughness = new MageInt(2);
// {4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ReturnFromGraveyardToBattlefieldTargetEffect(), new ManaCostsImpl("{4}{B}"));
ability.addTarget(new TargetCardInGraveyard(new FilterCreatureCard("creature card from a graveyard")));
this.addAbility(ability);

View file

@ -0,0 +1,129 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.sets.mirage;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.costs.CostImpl;
import mage.abilities.effects.common.SacrificeSourceUnlessPaysEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetControlledCreaturePermanent;
/**
*
* @author LevelX2
*/
public class PhyrexianDreadnought extends CardImpl<PhyrexianDreadnought> {
public PhyrexianDreadnought(UUID ownerId) {
super(ownerId, 280, "Phyrexian Dreadnought", Rarity.RARE, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{1}");
this.expansionSetCode = "MIR";
this.subtype.add("Dreadnought");
this.power = new MageInt(12);
this.toughness = new MageInt(12);
// Trample
this.addAbility(TrampleAbility.getInstance());
// When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
this.addAbility(new EntersBattlefieldTriggeredAbility(new SacrificeSourceUnlessPaysEffect(new PhyrexianDreadnoughtSacrificeCost())));
}
public PhyrexianDreadnought(final PhyrexianDreadnought card) {
super(card);
}
@Override
public PhyrexianDreadnought copy() {
return new PhyrexianDreadnought(this);
}
}
class PhyrexianDreadnoughtSacrificeCost extends CostImpl<PhyrexianDreadnoughtSacrificeCost> {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("any number of creatures with total power 12 or greater");
static {
filter.add(new AnotherPredicate());
}
public PhyrexianDreadnoughtSacrificeCost() {
this.addTarget(new TargetControlledCreaturePermanent(0, Integer.MAX_VALUE, filter, true, false));
this.text = "sacrifice any number of creatures with total power 12 or greater";
}
public PhyrexianDreadnoughtSacrificeCost(final PhyrexianDreadnoughtSacrificeCost cost) {
super(cost);
}
@Override
public boolean pay(Ability ability, Game game, UUID sourceId, UUID controllerId, boolean noMana) {
int sumPower = 0;
if (targets.choose(Outcome.Sacrifice, controllerId, sourceId, game)) {
for (UUID targetId: targets.get(0).getTargets()) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null && permanent.sacrifice(sourceId, game)) {
sumPower += permanent.getPower().getValue();
}
}
}
game.informPlayers(new StringBuilder("Sacrificed creatures with total power of ").append(sumPower).toString());
paid = sumPower >= 12;
return paid;
}
@Override
public boolean canPay(UUID sourceId, UUID controllerId, Game game) {
int sumPower = 0;
for (Permanent permanent :game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), controllerId, game)) {
if (!permanent.getId().equals(sourceId)) {
sumPower += permanent.getPower().getValue();
}
}
return sumPower >= 12;
}
@Override
public PhyrexianDreadnoughtSacrificeCost copy() {
return new PhyrexianDreadnoughtSacrificeCost(this);
}
}