Merge pull request #2969 from Alexsandr0x/Machinate

Implement Machinate + unitTests
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LevelX2 2017-03-16 17:00:18 +01:00 committed by GitHub
commit 63e9ca9266
3 changed files with 119 additions and 0 deletions

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@ -0,0 +1,71 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.cards.m;
import java.util.UUID;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.CardTypePredicate;
/**
*
* @author Alexsandr0x
*/
public class Machinate extends CardImpl {
private static final FilterControlledPermanent filter = new FilterControlledPermanent("artifacts you control");
static {
filter.add(new CardTypePredicate(CardType.ARTIFACT));
}
public Machinate(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{U}{U}");
// Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
DynamicValue artifactsOnControl = new PermanentsOnBattlefieldCount(filter);
this.getSpellAbility().addEffect(new LookLibraryAndPickControllerEffect(artifactsOnControl, false, new StaticValue(1), new FilterCard(), Zone.LIBRARY, false, false));
}
public Machinate(final Machinate card) {
super(card);
}
@Override
public Machinate copy() {
return new Machinate(this);
}
}

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@ -96,6 +96,7 @@ public class Darksteel extends ExpansionSet {
cards.add(new SetCardInfo("Leonin Shikari", 6, Rarity.RARE, mage.cards.l.LeoninShikari.class));
cards.add(new SetCardInfo("Lich's Tomb", 128, Rarity.RARE, mage.cards.l.LichsTomb.class));
cards.add(new SetCardInfo("Loxodon Mystic", 7, Rarity.COMMON, mage.cards.l.LoxodonMystic.class));
cards.add(new SetCardInfo("Machinate", 24, Rarity.COMMON, mage.cards.m.Machinate.class));
cards.add(new SetCardInfo("Magnetic Flux", 25, Rarity.COMMON, mage.cards.m.MagneticFlux.class));
cards.add(new SetCardInfo("Memnarch", 129, Rarity.RARE, mage.cards.m.Memnarch.class));
cards.add(new SetCardInfo("Mephitic Ooze", 47, Rarity.RARE, mage.cards.m.MephiticOoze.class));

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package org.mage.test.cards.abilities.other;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Created by alexsandro on 14/03/17.
*/
public class MachinateTest extends CardTestPlayerBase {
@Test
public void checkDrawCount() {
addCard(Zone.BATTLEFIELD, playerA, "Seat of the Synod", 4);
addCard(Zone.BATTLEFIELD, playerB, "Seat of the Synod", 2);
// Any number just to have cards to draw
addCard(Zone.LIBRARY, playerA, "Island", 10);
addCard(Zone.HAND, playerA, "Machinate", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Machinate");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerA, 1);
}
@Test
public void checkNoDraw() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
addCard(Zone.BATTLEFIELD, playerB, "Seat of the Synod", 2);
// Any number just to have cards to draw
addCard(Zone.LIBRARY, playerA, "Island", 10);
addCard(Zone.HAND, playerA, "Machinate", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Machinate");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertHandCount(playerA, 0);
}
}