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Battlefield Thaumaturge - fixed that it doesn't allow to cast spells without full available mana (#6698);
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9 changed files with 144 additions and 32 deletions
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@ -1,17 +1,15 @@
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package mage.cards.b;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.SpellAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.effects.common.cost.CostModificationEffectImpl;
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import mage.abilities.keyword.HeroicAbility;
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import mage.abilities.keyword.HexproofAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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@ -22,8 +20,11 @@ import mage.game.stack.Spell;
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import mage.target.Target;
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import mage.util.CardUtil;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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/**
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*
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* @author LevelX2
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*/
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public final class BattlefieldThaumaturge extends CardImpl {
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@ -37,6 +38,7 @@ public final class BattlefieldThaumaturge extends CardImpl {
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// Each instant and sorcery spell you cast costs 1 less to cast for each creature it targets.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BattlefieldThaumaturgeSpellsCostReductionEffect()));
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// Heroic - Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
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this.addAbility(new HeroicAbility(new GainAbilitySourceEffect(HexproofAbility.getInstance(), Duration.EndOfTurn)));
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}
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@ -64,25 +66,62 @@ class BattlefieldThaumaturgeSpellsCostReductionEffect extends CostModificationEf
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@Override
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public boolean apply(Game game, Ability source, Ability abilityToModify) {
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Set<UUID> creaturesTargeted = new HashSet<>();
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for (Target target : abilityToModify.getTargets()) {
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for (UUID uuid : target.getTargets()) {
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Permanent permanent = game.getPermanent(uuid);
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if (permanent != null && permanent.isCreature()) {
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creaturesTargeted.add(permanent.getId());
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int reduceAmount = 0;
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if (game.inCheckPlayableState()) {
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// checking state (search max possible targets)
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reduceAmount = getMaxPossibleTargetCreatures(abilityToModify, game);
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} else {
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// real cast check
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Set<UUID> creaturesTargeted = new HashSet<>();
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for (Target target : abilityToModify.getAllSelectedTargets()) {
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if (target.isNotTarget()) {
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continue;
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}
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for (UUID uuid : target.getTargets()) {
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Permanent permanent = game.getPermanent(uuid);
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if (permanent != null && permanent.isCreature()) {
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creaturesTargeted.add(permanent.getId());
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}
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}
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}
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reduceAmount = creaturesTargeted.size();
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}
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CardUtil.reduceCost(abilityToModify, creaturesTargeted.size());
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CardUtil.reduceCost(abilityToModify, reduceAmount);
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return true;
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}
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private int getMaxPossibleTargetCreatures(Ability ability, Game game) {
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// checks only one mode, so it can be wrong in rare use cases with multi-modes (example: mode one gives +2 and mode two gives another +1 -- total +3)
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int maxAmount = 0;
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for (Mode mode : ability.getModes().values()) {
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for (Target target : mode.getTargets()) {
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if (target.isNotTarget()) {
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continue;
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}
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Set<UUID> possibleList = target.possibleTargets(ability.getSourceId(), ability.getControllerId(), game);
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possibleList.removeIf(id -> {
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Permanent permanent = game.getPermanent(id);
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return permanent == null || !permanent.isCreature();
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});
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int possibleAmount = Math.min(possibleList.size(), target.getMaxNumberOfTargets());
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maxAmount = Math.max(maxAmount, possibleAmount);
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}
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}
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return maxAmount;
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}
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@Override
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public boolean applies(Ability abilityToModify, Ability source, Game game) {
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if ((abilityToModify instanceof SpellAbility)
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&& abilityToModify.isControlledBy(source.getControllerId())) {
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Spell spell = (Spell) game.getStack().getStackObject(abilityToModify.getId());
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return spell != null && StaticFilters.FILTER_SPELL_INSTANT_OR_SORCERY.match(spell, game);
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if (spell != null) {
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return spell != null && StaticFilters.FILTER_CARD_INSTANT_OR_SORCERY.match(spell, game);
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} else {
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Card sourceCard = game.getCard(abilityToModify.getSourceId());
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return sourceCard != null && StaticFilters.FILTER_CARD_INSTANT_OR_SORCERY.match(sourceCard, game);
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}
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}
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return false;
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}
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@ -1,16 +1,14 @@
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import org.mage.test.serverside.base.CardTestPlayerBaseWithAIHelps;
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/**
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*
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* @author LevelX2
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*/
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public class SupportTest extends CardTestPlayerBase {
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public class SupportTest extends CardTestPlayerBaseWithAIHelps {
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/**
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* Support Ability can target its source. Its cannot really.
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@ -18,22 +16,26 @@ public class SupportTest extends CardTestPlayerBase {
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@Test
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public void testCreatureSupport() {
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 7);
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// When Gladehart Cavalry enters the battlefield, support 6.
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// When Gladehart Cavalry enters the battlefield, support 6. <i>(Put a +1/+1 counter on each of up to six other target creatures.)</i>
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// Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
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addCard(Zone.HAND, playerA, "Gladehart Cavalry"); // {5}{G}{G} 6/6
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerA, "Pillarfield Ox");
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); // 2/2
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addCard(Zone.BATTLEFIELD, playerA, "Pillarfield Ox"); // 2/4
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gladehart Cavalry");
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addTarget(playerA, "Silvercoat Lion^Pillarfield Ox^Gladehart Cavalry");// Gladehart Cavalry should not be allowed
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// test framework do not support possible target checks, so allow AI to cast and choose maximum targets
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aiPlayPriority(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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//castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gladehart Cavalry");
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//addTarget(playerA, "Silvercoat Lion^Pillarfield Ox^Gladehart Cavalry");// Gladehart Cavalry should not be allowed
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPowerToughness(playerA, "Silvercoat Lion", 3, 3);
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assertPowerToughness(playerA, "Pillarfield Ox", 3, 5);
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assertPowerToughness(playerA, "Gladehart Cavalry", 6, 6);
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assertPowerToughness(playerA, "Silvercoat Lion", 2 + 1, 2 + 1);
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assertPowerToughness(playerA, "Pillarfield Ox", 2 + 1, 4 + 1);
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assertPowerToughness(playerA, "Gladehart Cavalry", 6, 6); // no counters
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}
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}
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@ -138,4 +138,48 @@ public class CostReduceForEachTest extends CardTestPlayerBaseWithAIHelps {
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assertPermanentCount(playerA, "Torgaar, Famine Incarnate", 1);
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assertLife(playerB, 20 / 2);
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}
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@Test
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public void test_AshnodsAltar_SacrificeCost() {
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// Sacrifice a creature: Add {C}{C}.
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addCard(Zone.BATTLEFIELD, playerA, "Ashnod's Altar", 1);
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//
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addCard(Zone.HAND, playerA, "Alloy Myr", 1); // {3}
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3 - 2);
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addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1); // give 2 mana on sacrifice
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checkPlayableAbility("must play", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Alloy Myr", true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alloy Myr");
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setChoice(playerA, "Balduvian Bears");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Alloy Myr", 1);
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}
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@Test
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public void test_BattlefieldThaumaturge_TargetCostReduce() {
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// Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.
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addCard(Zone.BATTLEFIELD, playerA, "Battlefield Thaumaturge", 1);
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//
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// {3}{R}{R} sorcery
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// Shower of Coals deals 2 damage to each of up to three target creatures and/or players.
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addCard(Zone.HAND, playerA, "Shower of Coals", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5 - 3);
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addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears@bear", 3); // add 3 cost reduce on target
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checkPlayableAbility("must play", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Shower of Coals", true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shower of Coals");
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addTarget(playerA, "@bear.1^@bear.2^@bear.3");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Shower of Coals", 1);
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}
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}
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@ -2093,8 +2093,8 @@ public class TestPlayer implements Player {
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|| target.getOriginalTarget() instanceof TargetPermanentOrPlayer
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|| target.getOriginalTarget() instanceof TargetDefender) {
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for (String targetDefinition : targets) {
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checkTargetDefinitionMarksSupport(target, targetDefinition, "=");
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if (targetDefinition.startsWith("targetPlayer=")) {
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checkTargetDefinitionMarksSupport(target, targetDefinition, "=");
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String playerName = targetDefinition.substring(targetDefinition.indexOf("targetPlayer=") + 13);
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for (Player player : game.getPlayers().values()) {
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if (player.getName().equals(playerName)
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@ -2119,6 +2119,7 @@ public class TestPlayer implements Player {
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String[] targetList = targetDefinition.split("\\^");
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boolean targetFound = false;
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for (String targetName : targetList) {
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targetFound = false; // must have all valid targets from list
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boolean originOnly = false;
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boolean copyOnly = false;
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if (targetName.endsWith("]")) {
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@ -1770,6 +1770,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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public void addTarget(TestPlayer player, String target, int timesToChoose) {
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for (int i = 0; i < timesToChoose; i++) {
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assertAliaseSupportInActivateCommand(target, true);
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player.addTarget(target);
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}
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}
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@ -190,13 +190,19 @@ public interface Ability extends Controllable, Serializable {
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/**
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* Retrieves all targets that must be satisfied before this ability is put
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* onto the stack.
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* onto the stack. Warning, return targets from first/current mode only.
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*
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* @return All {@link Targets} that must be satisfied before this ability is
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* put onto the stack.
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*/
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Targets getTargets();
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/**
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* Retrieves all selected targets, read only. Multi-modes return different targets.
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* Works on stack only (after real cast/activate)
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*/
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Targets getAllSelectedTargets();
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/**
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* Retrieves the {@link Target} located at the 0th index in the
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* {@link Targets}. A call to the method is equivalent to
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@ -525,6 +531,7 @@ public interface Ability extends Controllable, Serializable {
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/**
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* For mtg's instances search, see rules example in 112.10b
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*
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* @param ability
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* @return
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*/
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@ -846,6 +846,18 @@ public abstract class AbilityImpl implements Ability {
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return new Targets();
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}
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@Override
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public Targets getAllSelectedTargets() {
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Targets res = new Targets();
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for (UUID modeId : this.getModes().getSelectedModes()) {
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Mode mode = this.getModes().get(modeId);
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if (mode != null) {
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res.addAll(mode.getTargets());
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}
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}
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return res;
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}
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@Override
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public UUID getFirstTarget() {
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return getTargets().getFirstTarget();
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@ -23,7 +23,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
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public static final UUID CHOOSE_OPTION_CANCEL_ID = UUID.fromString("0125bd0c-5610-4eba-bc80-fc6d0a7b9de6");
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private Mode currentMode; // the current mode of the selected modes
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private final List<UUID> selectedModes = new ArrayList<>(); // all selected modes (this + duplicate), for all code user getSelectedModes to keep modes order
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private final List<UUID> selectedModes = new ArrayList<>(); // all selected modes (this + duplicate), use getSelectedModes all the time to keep modes order
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private final Map<UUID, Mode> selectedDuplicateModes = new LinkedHashMap<>(); // for 2x selects: copy mode and put it to duplicate list
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private final Map<UUID, UUID> selectedDuplicateToOriginalModeRefs = new LinkedHashMap<>(); // for 2x selects: stores ref from duplicate to original mode
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package mage.game.stack;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageObject;
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import mage.ObjectColor;
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import mage.util.SubTypeList;
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import mage.watchers.Watcher;
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import java.util.ArrayList;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.UUID;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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return ability.getTargets();
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}
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@Override
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public Targets getAllSelectedTargets() {
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return ability.getAllSelectedTargets();
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}
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@Override
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public void addTarget(Target target) {
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}
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