Battlefield Thaumaturge - fixed that it doesn't allow to cast spells without full available mana (#6698);

This commit is contained in:
Oleg Agafonov 2020-07-05 01:08:43 +04:00
parent 8e819ee614
commit 69d8fd1898
9 changed files with 144 additions and 32 deletions

View file

@ -1,17 +1,15 @@
package mage.cards.b;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.SpellAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.effects.common.cost.CostModificationEffectImpl;
import mage.abilities.keyword.HeroicAbility;
import mage.abilities.keyword.HexproofAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
@ -22,8 +20,11 @@ import mage.game.stack.Spell;
import mage.target.Target;
import mage.util.CardUtil;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public final class BattlefieldThaumaturge extends CardImpl {
@ -37,6 +38,7 @@ public final class BattlefieldThaumaturge extends CardImpl {
// Each instant and sorcery spell you cast costs 1 less to cast for each creature it targets.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BattlefieldThaumaturgeSpellsCostReductionEffect()));
// Heroic - Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
this.addAbility(new HeroicAbility(new GainAbilitySourceEffect(HexproofAbility.getInstance(), Duration.EndOfTurn)));
}
@ -64,25 +66,62 @@ class BattlefieldThaumaturgeSpellsCostReductionEffect extends CostModificationEf
@Override
public boolean apply(Game game, Ability source, Ability abilityToModify) {
Set<UUID> creaturesTargeted = new HashSet<>();
for (Target target : abilityToModify.getTargets()) {
for (UUID uuid : target.getTargets()) {
Permanent permanent = game.getPermanent(uuid);
if (permanent != null && permanent.isCreature()) {
creaturesTargeted.add(permanent.getId());
int reduceAmount = 0;
if (game.inCheckPlayableState()) {
// checking state (search max possible targets)
reduceAmount = getMaxPossibleTargetCreatures(abilityToModify, game);
} else {
// real cast check
Set<UUID> creaturesTargeted = new HashSet<>();
for (Target target : abilityToModify.getAllSelectedTargets()) {
if (target.isNotTarget()) {
continue;
}
for (UUID uuid : target.getTargets()) {
Permanent permanent = game.getPermanent(uuid);
if (permanent != null && permanent.isCreature()) {
creaturesTargeted.add(permanent.getId());
}
}
}
reduceAmount = creaturesTargeted.size();
}
CardUtil.reduceCost(abilityToModify, creaturesTargeted.size());
CardUtil.reduceCost(abilityToModify, reduceAmount);
return true;
}
private int getMaxPossibleTargetCreatures(Ability ability, Game game) {
// checks only one mode, so it can be wrong in rare use cases with multi-modes (example: mode one gives +2 and mode two gives another +1 -- total +3)
int maxAmount = 0;
for (Mode mode : ability.getModes().values()) {
for (Target target : mode.getTargets()) {
if (target.isNotTarget()) {
continue;
}
Set<UUID> possibleList = target.possibleTargets(ability.getSourceId(), ability.getControllerId(), game);
possibleList.removeIf(id -> {
Permanent permanent = game.getPermanent(id);
return permanent == null || !permanent.isCreature();
});
int possibleAmount = Math.min(possibleList.size(), target.getMaxNumberOfTargets());
maxAmount = Math.max(maxAmount, possibleAmount);
}
}
return maxAmount;
}
@Override
public boolean applies(Ability abilityToModify, Ability source, Game game) {
if ((abilityToModify instanceof SpellAbility)
&& abilityToModify.isControlledBy(source.getControllerId())) {
Spell spell = (Spell) game.getStack().getStackObject(abilityToModify.getId());
return spell != null && StaticFilters.FILTER_SPELL_INSTANT_OR_SORCERY.match(spell, game);
if (spell != null) {
return spell != null && StaticFilters.FILTER_CARD_INSTANT_OR_SORCERY.match(spell, game);
} else {
Card sourceCard = game.getCard(abilityToModify.getSourceId());
return sourceCard != null && StaticFilters.FILTER_CARD_INSTANT_OR_SORCERY.match(sourceCard, game);
}
}
return false;
}

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@ -1,16 +1,14 @@
package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
import org.mage.test.serverside.base.CardTestPlayerBaseWithAIHelps;
/**
*
* @author LevelX2
*/
public class SupportTest extends CardTestPlayerBase {
public class SupportTest extends CardTestPlayerBaseWithAIHelps {
/**
* Support Ability can target its source. Its cannot really.
@ -18,22 +16,26 @@ public class SupportTest extends CardTestPlayerBase {
@Test
public void testCreatureSupport() {
addCard(Zone.BATTLEFIELD, playerA, "Forest", 7);
// When Gladehart Cavalry enters the battlefield, support 6.
// When Gladehart Cavalry enters the battlefield, support 6. <i>(Put a +1/+1 counter on each of up to six other target creatures.)</i>
// Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
addCard(Zone.HAND, playerA, "Gladehart Cavalry"); // {5}{G}{G} 6/6
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerA, "Pillarfield Ox");
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion"); // 2/2
addCard(Zone.BATTLEFIELD, playerA, "Pillarfield Ox"); // 2/4
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gladehart Cavalry");
addTarget(playerA, "Silvercoat Lion^Pillarfield Ox^Gladehart Cavalry");// Gladehart Cavalry should not be allowed
// test framework do not support possible target checks, so allow AI to cast and choose maximum targets
aiPlayPriority(1, PhaseStep.PRECOMBAT_MAIN, playerA);
//castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gladehart Cavalry");
//addTarget(playerA, "Silvercoat Lion^Pillarfield Ox^Gladehart Cavalry");// Gladehart Cavalry should not be allowed
setStrictChooseMode(true);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertAllCommandsUsed();
assertPowerToughness(playerA, "Silvercoat Lion", 3, 3);
assertPowerToughness(playerA, "Pillarfield Ox", 3, 5);
assertPowerToughness(playerA, "Gladehart Cavalry", 6, 6);
assertPowerToughness(playerA, "Silvercoat Lion", 2 + 1, 2 + 1);
assertPowerToughness(playerA, "Pillarfield Ox", 2 + 1, 4 + 1);
assertPowerToughness(playerA, "Gladehart Cavalry", 6, 6); // no counters
}
}

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@ -138,4 +138,48 @@ public class CostReduceForEachTest extends CardTestPlayerBaseWithAIHelps {
assertPermanentCount(playerA, "Torgaar, Famine Incarnate", 1);
assertLife(playerB, 20 / 2);
}
@Test
public void test_AshnodsAltar_SacrificeCost() {
// Sacrifice a creature: Add {C}{C}.
addCard(Zone.BATTLEFIELD, playerA, "Ashnod's Altar", 1);
//
addCard(Zone.HAND, playerA, "Alloy Myr", 1); // {3}
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3 - 2);
addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1); // give 2 mana on sacrifice
checkPlayableAbility("must play", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Alloy Myr", true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alloy Myr");
setChoice(playerA, "Balduvian Bears");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertPermanentCount(playerA, "Alloy Myr", 1);
}
@Test
public void test_BattlefieldThaumaturge_TargetCostReduce() {
// Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.
addCard(Zone.BATTLEFIELD, playerA, "Battlefield Thaumaturge", 1);
//
// {3}{R}{R} sorcery
// Shower of Coals deals 2 damage to each of up to three target creatures and/or players.
addCard(Zone.HAND, playerA, "Shower of Coals", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5 - 3);
addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears@bear", 3); // add 3 cost reduce on target
checkPlayableAbility("must play", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Shower of Coals", true);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shower of Coals");
addTarget(playerA, "@bear.1^@bear.2^@bear.3");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertGraveyardCount(playerA, "Shower of Coals", 1);
}
}

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@ -2093,8 +2093,8 @@ public class TestPlayer implements Player {
|| target.getOriginalTarget() instanceof TargetPermanentOrPlayer
|| target.getOriginalTarget() instanceof TargetDefender) {
for (String targetDefinition : targets) {
checkTargetDefinitionMarksSupport(target, targetDefinition, "=");
if (targetDefinition.startsWith("targetPlayer=")) {
checkTargetDefinitionMarksSupport(target, targetDefinition, "=");
String playerName = targetDefinition.substring(targetDefinition.indexOf("targetPlayer=") + 13);
for (Player player : game.getPlayers().values()) {
if (player.getName().equals(playerName)
@ -2119,6 +2119,7 @@ public class TestPlayer implements Player {
String[] targetList = targetDefinition.split("\\^");
boolean targetFound = false;
for (String targetName : targetList) {
targetFound = false; // must have all valid targets from list
boolean originOnly = false;
boolean copyOnly = false;
if (targetName.endsWith("]")) {

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@ -1770,6 +1770,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
public void addTarget(TestPlayer player, String target, int timesToChoose) {
for (int i = 0; i < timesToChoose; i++) {
assertAliaseSupportInActivateCommand(target, true);
player.addTarget(target);
}
}

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@ -190,13 +190,19 @@ public interface Ability extends Controllable, Serializable {
/**
* Retrieves all targets that must be satisfied before this ability is put
* onto the stack.
* onto the stack. Warning, return targets from first/current mode only.
*
* @return All {@link Targets} that must be satisfied before this ability is
* put onto the stack.
*/
Targets getTargets();
/**
* Retrieves all selected targets, read only. Multi-modes return different targets.
* Works on stack only (after real cast/activate)
*/
Targets getAllSelectedTargets();
/**
* Retrieves the {@link Target} located at the 0th index in the
* {@link Targets}. A call to the method is equivalent to
@ -525,6 +531,7 @@ public interface Ability extends Controllable, Serializable {
/**
* For mtg's instances search, see rules example in 112.10b
*
* @param ability
* @return
*/

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@ -846,6 +846,18 @@ public abstract class AbilityImpl implements Ability {
return new Targets();
}
@Override
public Targets getAllSelectedTargets() {
Targets res = new Targets();
for (UUID modeId : this.getModes().getSelectedModes()) {
Mode mode = this.getModes().get(modeId);
if (mode != null) {
res.addAll(mode.getTargets());
}
}
return res;
}
@Override
public UUID getFirstTarget() {
return getTargets().getFirstTarget();

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@ -23,7 +23,7 @@ public class Modes extends LinkedHashMap<UUID, Mode> {
public static final UUID CHOOSE_OPTION_CANCEL_ID = UUID.fromString("0125bd0c-5610-4eba-bc80-fc6d0a7b9de6");
private Mode currentMode; // the current mode of the selected modes
private final List<UUID> selectedModes = new ArrayList<>(); // all selected modes (this + duplicate), for all code user getSelectedModes to keep modes order
private final List<UUID> selectedModes = new ArrayList<>(); // all selected modes (this + duplicate), use getSelectedModes all the time to keep modes order
private final Map<UUID, Mode> selectedDuplicateModes = new LinkedHashMap<>(); // for 2x selects: copy mode and put it to duplicate list
private final Map<UUID, UUID> selectedDuplicateToOriginalModeRefs = new LinkedHashMap<>(); // for 2x selects: stores ref from duplicate to original mode

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@ -1,9 +1,5 @@
package mage.game.stack;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.ObjectColor;
@ -34,6 +30,11 @@ import mage.util.GameLog;
import mage.util.SubTypeList;
import mage.watchers.Watcher;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
import java.util.UUID;
/**
* @author BetaSteward_at_googlemail.com
*/
@ -307,6 +308,11 @@ public class StackAbility extends StackObjImpl implements Ability {
return ability.getTargets();
}
@Override
public Targets getAllSelectedTargets() {
return ability.getAllSelectedTargets();
}
@Override
public void addTarget(Target target) {
}