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* Chained to the Rocks - Fixed that target was also exiled if Chained to the Rocks was no more on the battlefield as the exile effect resolves.
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1 changed files with 66 additions and 17 deletions
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@ -29,18 +29,18 @@ package mage.sets.theros;
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import java.util.LinkedList;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.ExileTargetEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.constants.WatcherScope;
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import mage.constants.Zone;
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@ -52,11 +52,39 @@ import mage.game.ExileZone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCreaturePermanent;
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import mage.watchers.WatcherImpl;
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/**
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* If the land Chained to the Rocks is enchanting stops being a Mountain or another player
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* gains control of it, Chained to the Rocks will be put into its owner's graveyard when
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* state-based actions are performed.
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*
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* Chained to the Rocks's ability causes a zone change with a duration, a style of ability
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* introduced in Magic 2014 that's somewhat reminiscent of older cards like Oblivion Ring.
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* However, unlike Oblivion Ring, cards like Chained to the Rocks have a single ability
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* that creates two one-shot effects: one that exiles the creature when the ability resolves,
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* and another that returns the exiled card to the battlefield immediately after Chained to
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* the Rocks leaves the battlefield.
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*
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* If Chained to the Rocks leaves the battlefield before its triggered ability resolves,
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* the target creature won't be exiled.
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*
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* Auras attached to the exiled creature will be put into their owners' graveyards (unless
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* they have bestow). Equipment attached to the exiled creature will become unattached and
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* remain on the battlefield. Any counters on the exiled creature will cease to exist.
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*
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* If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
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*
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* The exiled card returns to the battlefield immediately after Chained to the Rocks leaves
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* the battlefield. Nothing happens between the two events, including state-based actions.
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*
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* In a multiplayer game, if Chained to the Rocks's owner leaves the game, the exiled card
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* will return to the battlefield. Because the one-shot effect that returns the card isn't
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* an ability that goes on the stack, it won't cease to exist along with the leaving player's
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* spells and abilities on the stack.
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*
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* @author LevelX2
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*/
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@ -68,7 +96,6 @@ public class ChainedToTheRocks extends CardImpl<ChainedToTheRocks> {
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filter.add(new SubtypePredicate("Mountain"));
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filterTarget.add(new ControllerPredicate(TargetController.OPPONENT));
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}
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private UUID exileId = UUID.randomUUID();
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public ChainedToTheRocks(UUID ownerId) {
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super(ownerId, 4, "Chained to the Rocks", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{W}");
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@ -84,14 +111,11 @@ public class ChainedToTheRocks extends CardImpl<ChainedToTheRocks> {
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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// When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
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Effect effect = new ExileTargetEffect(exileId, this.getName());
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effect.setText("exile target creature an opponent controls until {this} leaves the battlefield. <i>(That creature returns under its owner's control.)</i>");
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ability = new EntersBattlefieldTriggeredAbility(effect);
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ability = new EntersBattlefieldTriggeredAbility(new ChainedToTheRocksEffect());
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ability.addTarget(new TargetCreaturePermanent(filterTarget));
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this.addAbility(ability);
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this.addWatcher(new ChainedToTheRocksWatcher(exileId));
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this.addWatcher(new ChainedToTheRocksWatcher(this.getId()));
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}
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@ -105,32 +129,57 @@ public class ChainedToTheRocks extends CardImpl<ChainedToTheRocks> {
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}
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}
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class ChainedToTheRocksEffect extends OneShotEffect<ChainedToTheRocksEffect> {
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public ChainedToTheRocksEffect() {
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super(Outcome.Benefit);
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this.staticText = "exile target creature an opponent controls until {this} leaves the battlefield. <i>(That creature returns under its owner's control.)</i>";
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}
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public ChainedToTheRocksEffect(final ChainedToTheRocksEffect effect) {
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super(effect);
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}
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@Override
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public ChainedToTheRocksEffect copy() {
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return new ChainedToTheRocksEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getSourceId());
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// If Chained to the Rocks leaves the battlefield before its triggered ability resolves,
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// the target creature won't be exiled.
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if (permanent != null) {
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new ExileTargetEffect(source.getSourceId(), permanent.getName()).apply(game, source);
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}
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return false;
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}
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}
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class ChainedToTheRocksWatcher extends WatcherImpl<ChainedToTheRocksWatcher> {
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private UUID exileId;
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ChainedToTheRocksWatcher (UUID exileId) {
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super("BattlefieldLeft", WatcherScope.CARD);
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this.exileId = exileId;
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}
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ChainedToTheRocksWatcher(final ChainedToTheRocksWatcher watcher) {
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super(watcher);
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this.exileId = watcher.exileId;
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(sourceId)) {
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if (event.getType() == GameEvent.EventType.ZONE_CHANGE && event.getTargetId().equals(this.getSourceId())) {
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ZoneChangeEvent zEvent = (ZoneChangeEvent)event;
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if (zEvent.getFromZone() == Zone.BATTLEFIELD) {
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ExileZone exile = game.getExile().getExileZone(exileId);
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if (exile != null) {
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LinkedList<UUID> cards = new LinkedList<UUID>(exile);
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ExileZone exile = game.getExile().getExileZone(this.getSourceId());
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Card sourceCard = game.getCard(this.getSourceId());
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if (exile != null && sourceCard != null) {
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LinkedList<UUID> cards = new LinkedList<>(exile);
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for (UUID cardId: cards) {
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Card card = game.getCard(cardId);
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card.moveToZone(Zone.BATTLEFIELD, this.getSourceId(), game, false);
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game.informPlayers(new StringBuilder(sourceCard.getName()).append(": ").append(card.getName()).append(" was returned to battlefield from exile").toString());
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}
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exile.clear();
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}
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