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* Fixed that the AI used activated abilities even if they were forbidden by a restriction effect like Arrest.
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3 changed files with 72 additions and 7 deletions
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@ -39,7 +39,6 @@ import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.combat.CantBlockAttackActivateAttachedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.CardImpl;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCreaturePermanent;
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@ -0,0 +1,67 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.restriction;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class ArrestTest extends CardTestPlayerBase {
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@Test
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public void testArrest1() {
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addCard(Zone.HAND, playerA, "Arrest");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
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addCard(Zone.BATTLEFIELD, playerB, "Forest", 4);
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// {3}{G}: Put a 1/1 green Saproling creature token onto the battlefield.
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// {3}{W}: Creatures you control get +1/+1 until end of turn.
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addCard(Zone.BATTLEFIELD, playerB, "Selesnya Guildmage");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Arrest", "Selesnya Guildmage");
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attack(2, playerB, "Selesnya Guildmage");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Arrest", 1);
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assertPermanentCount(playerB, "Saproling", 0); // can't use ability so no Saproling
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assertLife(playerA, 20); // can't attack so no damage to player
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assertLife(playerB, 20);
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}
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}
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@ -2442,11 +2442,10 @@ public abstract class PlayerImpl implements Player, Serializable {
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// eliminate duplicate activated abilities
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Map<String, Ability> playableActivated = new HashMap<>();
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(playerId)) {
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for (ActivatedAbility ability : permanent.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD)) {
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LinkedHashMap<UUID, ActivatedAbility> useableAbilities = getUseableActivatedAbilities(permanent, Zone.BATTLEFIELD, game);
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for (ActivatedAbility ability : useableAbilities.values()) {
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if (!playableActivated.containsKey(ability.toString())) {
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if (canPlay(ability, availableMana, permanent, game)) {
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playableActivated.put(ability.toString(), ability);
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}
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playableActivated.put(ability.toString(), ability);
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}
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}
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}
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@ -2853,13 +2852,13 @@ public abstract class PlayerImpl implements Player, Serializable {
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case EXILED:
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boolean result = false;
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for(Card card: cards) {
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result |= moveCardToExileWithInfo(card, null, "", source == null ? null : source.getSourceId(), game, true);
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result |= moveCardToExileWithInfo(card, null, "", source == null ? null : source.getSourceId(), game, fromZone, true);
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}
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return result;
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case GRAVEYARD:
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return moveCardsToGraveyardWithInfo(cards, source, game, fromZone);
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case HAND:
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boolean result = false;
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result = false;
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for(Card card: cards) {
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result |= moveCardToHandWithInfo(card, source == null ? null : source.getSourceId(), game, fromZone);
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}
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