[NEO] Implemented Blossom Prancer

This commit is contained in:
Evan Kranzler 2022-02-06 10:49:01 -05:00
parent d6e6d6b638
commit 7317ba8c00
2 changed files with 100 additions and 0 deletions

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@ -0,0 +1,99 @@
package mage.cards.b;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.ReachAbility;
import mage.cards.*;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.predicate.Predicates;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import mage.target.common.TargetCardInLibrary;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class BlossomPrancer extends CardImpl {
public BlossomPrancer(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{G}{G}");
this.subtype.add(SubType.SPIRIT);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Reach
this.addAbility(ReachAbility.getInstance());
// When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
this.addAbility(new EntersBattlefieldTriggeredAbility(new BlossomPrancerEffect()));
}
private BlossomPrancer(final BlossomPrancer card) {
super(card);
}
@Override
public BlossomPrancer copy() {
return new BlossomPrancer(this);
}
}
class BlossomPrancerEffect extends OneShotEffect {
private static final FilterCard filter = new FilterCard("creature or enchantment card");
static {
filter.add(Predicates.or(
CardType.CREATURE.getPredicate(),
CardType.ENCHANTMENT.getPredicate()
));
}
BlossomPrancerEffect() {
super(Outcome.Benefit);
staticText = "look at the top five cards of your library. You may reveal a creature or enchantment card from " +
"among them and put it into your hand. Put the rest on the bottom of your library in a random order. " +
"If you didn't put a card into your hand this way, you gain 4 life";
}
private BlossomPrancerEffect(final BlossomPrancerEffect effect) {
super(effect);
}
@Override
public BlossomPrancerEffect copy() {
return new BlossomPrancerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
return false;
}
Cards cards = new CardsImpl(player.getLibrary().getTopCards(game, 5));
TargetCard target = new TargetCardInLibrary(0, 1, filter);
player.choose(outcome, cards, target, game);
Card card = game.getCard(target.getFirstTarget());
if (card != null) {
player.revealCards(source, new CardsImpl(card), game);
player.moveCards(card, Zone.HAND, source, game);
cards.remove(card);
player.putCardsOnBottomOfLibrary(card, game, source, false);
} else {
player.putCardsOnBottomOfLibrary(card, game, source, false);
player.gainLife(4, game, source);
}
return true;
}
}

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@ -51,6 +51,7 @@ public final class KamigawaNeonDynasty extends ExpansionSet {
cards.add(new SetCardInfo("Blade of the Oni", 89, Rarity.MYTHIC, mage.cards.b.BladeOfTheOni.class));
cards.add(new SetCardInfo("Blade-Blizzard Kitsune", 5, Rarity.UNCOMMON, mage.cards.b.BladeBlizzardKitsune.class));
cards.add(new SetCardInfo("Bloodfell Caves", 264, Rarity.COMMON, mage.cards.b.BloodfellCaves.class));
cards.add(new SetCardInfo("Blossom Prancer", 175, Rarity.UNCOMMON, mage.cards.b.BlossomPrancer.class));
cards.add(new SetCardInfo("Blossoming Sands", 265, Rarity.COMMON, mage.cards.b.BlossomingSands.class));
cards.add(new SetCardInfo("Boon of Boseiju", 176, Rarity.UNCOMMON, mage.cards.b.BoonOfBoseiju.class));
cards.add(new SetCardInfo("Born to Drive", 6, Rarity.UNCOMMON, mage.cards.b.BornToDrive.class));