* Grindstone - Fixed a bug causing target player to lose game by grindstone effect itself.

This commit is contained in:
LevelX2 2015-04-14 15:25:51 +02:00
parent 15389b24d8
commit 7529d6f207
3 changed files with 90 additions and 18 deletions

View file

@ -52,11 +52,6 @@ public class Progenitus extends CardImpl {
this.subtype.add("Hydra"); this.subtype.add("Hydra");
this.subtype.add("Avatar"); this.subtype.add("Avatar");
this.color.setRed(true);
this.color.setBlue(true);
this.color.setGreen(true);
this.color.setBlack(true);
this.color.setWhite(true);
this.power = new MageInt(10); this.power = new MageInt(10);
this.toughness = new MageInt(10); this.toughness = new MageInt(10);

View file

@ -106,17 +106,23 @@ class GrindstoneEffect extends OneShotEffect {
return true; return true;
} }
colorShared = false; colorShared = false;
Card card1 = targetPlayer.getLibrary().removeFromTop(game); Card card1 = null;
if (card1 != null) { Card card2 = null;
targetPlayer.moveCardToGraveyardWithInfo(card1, source.getSourceId(), game, Zone.LIBRARY); if (targetPlayer.getLibrary().size() > 0) {
Card card2 = targetPlayer.getLibrary().removeFromTop(game); card1 = targetPlayer.getLibrary().removeFromTop(game);
if (card2 != null) { if (targetPlayer.getLibrary().size() > 0) {
targetPlayer.moveCardToGraveyardWithInfo(card2, source.getSourceId(), game, Zone.LIBRARY); card2 = targetPlayer.getLibrary().removeFromTop(game);
if (card1.getColor().hasColor() && card2.getColor().hasColor()) { if (card1.getColor().hasColor() && card2.getColor().hasColor()) {
colorShared = card1.getColor().shares(card2.getColor()); colorShared = card1.getColor().shares(card2.getColor());
} }
} }
} }
if (card1 != null) {
targetPlayer.moveCardToGraveyardWithInfo(card1, source.getSourceId(), game, Zone.LIBRARY);
}
if (card2 != null) {
targetPlayer.moveCardToGraveyardWithInfo(card2, source.getSourceId(), game, Zone.LIBRARY);
}
} while (colorShared && targetPlayer.isInGame()); } while (colorShared && targetPlayer.isInGame());
return true; return true;
} }

View file

@ -29,6 +29,7 @@ package org.mage.test.cards.replacement;
import mage.constants.PhaseStep; import mage.constants.PhaseStep;
import mage.constants.Zone; import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test; import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase; import org.mage.test.serverside.base.CardTestPlayerBase;
@ -40,11 +41,11 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
public class GrindstoneTest extends CardTestPlayerBase { public class GrindstoneTest extends CardTestPlayerBase {
/** /**
* Tests that instead of one spore counter there were two spore counters added to Pallid Mycoderm * Tests that Grindstone mills all cards to graveyard while Painter's Servant is in play
* if Doubling Season is on the battlefield. * Leaving one Progenius in play
*/ */
@Test @Test
public void testGrindstoneTest() { public void testGrindstoneProgenius() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
// As Painter's Servant enters the battlefield, choose a color. // As Painter's Servant enters the battlefield, choose a color.
// All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors. // All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
@ -52,18 +53,88 @@ public class GrindstoneTest extends CardTestPlayerBase {
// {3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process. // {3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.
addCard(Zone.BATTLEFIELD, playerA, "Grindstone"); addCard(Zone.BATTLEFIELD, playerA, "Grindstone");
addCard(Zone.LIBRARY, playerA, "Progenitus", 2); // Protection from everything
// If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
addCard(Zone.LIBRARY, playerB, "Progenitus", 1);
skipInitShuffling(); skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant");
setChoice(playerA, "Blue"); setChoice(playerA, "Blue");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{3},{T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process."); activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{3},{T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.");
addTarget(playerA, playerB);
setStopAt(1, PhaseStep.END_TURN); setStopAt(1, PhaseStep.END_TURN);
execute(); execute();
Assert.assertEquals("Progenitus has to be in the libarary", 1, playerB.getLibrary().size());
assertPermanentCount(playerA, "Painter's Servant", 1); assertPermanentCount(playerA, "Painter's Servant", 1);
} }
/**
* Tests that Grindstone mills all cards to graveyard while Painter's Servant is in play
* Iterating with two Progenius for a draw
*/
@Test
public void testGrindstoneProgeniusDraw() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
// As Painter's Servant enters the battlefield, choose a color.
// All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
addCard(Zone.HAND, playerA, "Painter's Servant");
// {3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.
addCard(Zone.BATTLEFIELD, playerA, "Grindstone");
// Protection from everything
// If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
addCard(Zone.LIBRARY, playerB, "Progenitus", 2);
skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant");
setChoice(playerA, "Blue");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{3},{T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.");
addTarget(playerA, playerB);
setStopAt(1, PhaseStep.END_TURN);
execute();
Assert.assertTrue("Has to be a draw because of endless iteration", currentGame.isADraw());
assertPermanentCount(playerA, "Painter's Servant", 1);
}
/**
* Tests that Grindstone mills all cards to graveyard while Painter's Servant is in play
* Iterating with two Progenius for a draw
*/
@Test
public void testGrindstoneUlamog() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
// As Painter's Servant enters the battlefield, choose a color.
// All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
addCard(Zone.HAND, playerA, "Painter's Servant");
// {3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.
addCard(Zone.BATTLEFIELD, playerA, "Grindstone");
// When you cast Ulamog, the Infinite Gyre, destroy target permanent.
// Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
// Ulamog is indestructible.
// When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
addCard(Zone.LIBRARY, playerB, "Ulamog, the Infinite Gyre", 2);
skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Painter's Servant");
setChoice(playerA, "Blue");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{3},{T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process.");
addTarget(playerA, playerB);
setStopAt(1, PhaseStep.END_TURN);
execute();
// No cards in graveyard because Ulamog shuffle all cards back to Lib
assertGraveyardCount(playerB, 0);
assertPermanentCount(playerA, "Painter's Servant", 1);
}
} }