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[VOW] updated spoiler
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@ -43020,18 +43020,20 @@ Dawnhart Geist|Innistrad: Crimson Vow|8|U|{1}{W}|Creature - Spirit Warlock|1|3|W
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Drogskol Infantry|Innistrad: Crimson Vow|10|C|{1}{W}|Creature - Spirit Soldier|2|2|Disturb {3}{W}|
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Drogskol Infantry|Innistrad: Crimson Vow|10|C|{1}{W}|Creature - Spirit Soldier|2|2|Disturb {3}{W}|
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Drogskol Armaments|Innistrad: Crimson Vow|10|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.|
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Drogskol Armaments|Innistrad: Crimson Vow|10|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +2/+2.$If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.|
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Gryff Rider|Innistrad: Crimson Vow|15|C|{2}{W}|Creature - Human Knight|2|1|Flying$Training|
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Gryff Rider|Innistrad: Crimson Vow|15|C|{2}{W}|Creature - Human Knight|2|1|Flying$Training|
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Hallowed Haunting|Innistrad: Crimson Vow|17|R|{2}{W}{W}|Enchantment|||As long as you control seven or more enchantments, creatures you control have flying and vigilance.$Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of enchantments you control."|
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Hallowed Haunting|Innistrad: Crimson Vow|17|R|{2}{W}{W}|Enchantment|||As long as you control seven or more enchantments, creatures you control have flying and vigilance.$Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."|
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Savior of Ollenbock|Innistrad: Crimson Vow|34|M|{1}{W}{W}|Creature - Human Soldier|1|2|Training$Whenever Savior of Ollenblock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.$When Savior of Ollenblock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.|
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Savior of Ollenbock|Innistrad: Crimson Vow|34|M|{1}{W}{W}|Creature - Human Soldier|1|2|Training$Whenever Savior of Ollenblock trains, exile up to one other target creature from the battlefield or creature card from a graveyard.$When Savior of Ollenblock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.|
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Sigarda's Summons|Innistrad: Crimson Vow|36|R|{4}{W}{W}|Enchantment|||Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.|
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Sigarda's Summons|Innistrad: Crimson Vow|36|R|{4}{W}{W}|Enchantment|||Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.|
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Thalia, Guardian of Thraben|Innistrad: Crimson Vow|38|R|{1}{W}|Legendary Creature - Human Soldier|2|1|First strike$Noncreature spells cost {1} more to cast.|
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Thalia, Guardian of Thraben|Innistrad: Crimson Vow|38|R|{1}{W}|Legendary Creature - Human Soldier|2|1|First strike$Noncreature spells cost {1} more to cast.|
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Wedding Announcement|Innistrad: Crimson Vow|45|R|{2}{W}|Enchantment|||At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.|
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Wedding Announcement|Innistrad: Crimson Vow|45|R|{2}{W}|Enchantment|||At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.|
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Wedding Festivity|Innistrad: Crimson Vow|45|R||Enchantment|||Creatures you control get +1/+1.|
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Wedding Festivity|Innistrad: Crimson Vow|45|R||Enchantment|||Creatures you control get +1/+1.|
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Geistlight Snare|Innistrad: Crimson Vow|60|U|{2}{U}|Instant|||This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.$Counter target spell unless its controller pays {3}.|
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Geistlight Snare|Innistrad: Crimson Vow|60|U|{2}{U}|Instant|||This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.$Counter target spell unless its controller pays {3}.|
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Geralf, Visionary Stitcher|Innistrad: Crimson Vow|61|R|{2}{U}|Legendary Creature - Human Wizard|1|4|Zombies you control have flying.${T}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie token, where X is the sacrificed creature's power.|
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Overcharged Amalgam|Innistrad: Crimson Vow|71|R|{2}{U}{U}|Creature - Zombie Horror|3|3|Flash$Flying$Exploit$When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.|
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Overcharged Amalgam|Innistrad: Crimson Vow|71|R|{2}{U}{U}|Creature - Zombie Horror|3|3|Flash$Flying$Exploit$When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability.|
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Archghoul of Thraben|Innistrad: Crimson Vow|93|U|{2}{B}|Creature - Zombie Cleric|3|2|Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.|
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Archghoul of Thraben|Innistrad: Crimson Vow|93|U|{2}{B}|Creature - Zombie Cleric|3|2|Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.|
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Demonic Bargain|Innistrad: Crimson Vow|103|R|{2}{B}|Sorcery|||Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.|
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Demonic Bargain|Innistrad: Crimson Vow|103|R|{2}{B}|Sorcery|||Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.|
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Fell Stinger|Innistrad: Crimson Vow|112|U|{2}{B}|Creature - Zombie Scorpion|3|2|Deathtouch$Exploit$When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.|
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Fell Stinger|Innistrad: Crimson Vow|112|U|{2}{B}|Creature - Zombie Scorpion|3|2|Deathtouch$Exploit$When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.|
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Gluttonous Guest|Innistrad: Crimson Vow|114|C|{2}{B}|Creature - Vampire|1|4|When Gluttonous Guest enters the battlefield, create a Blood token.$Whenever you sacrifice a Blood token, you gain 1 life.|
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Gluttonous Guest|Innistrad: Crimson Vow|114|C|{2}{B}|Creature - Vampire|1|4|When Gluttonous Guest enters the battlefield, create a Blood token.$Whenever you sacrifice a Blood token, you gain 1 life.|
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Mindleech Ghoul|Innistrad: Crimson Vow|122|C|{1}{B}|Creature - Zombie|2|2|Exploit$When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.|
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Path of Peril|Innistrad: Crimson Vow|124|R|{1}{B}{B}|Sorcery|||Cleave {4}{W}{B}$Destroy all creatures [with mana value 2 or less].|
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Path of Peril|Innistrad: Crimson Vow|124|R|{1}{B}{B}|Sorcery|||Cleave {4}{W}{B}$Destroy all creatures [with mana value 2 or less].|
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Rot-Tide Gargantua|Innistrad: Crimson Vow|129|C|{3}{B}{B}|Creature - Zombie Kraken|5|4|Exploit$When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature.|
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Rot-Tide Gargantua|Innistrad: Crimson Vow|129|C|{3}{B}{B}|Creature - Zombie Kraken|5|4|Exploit$When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature.|
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Sorin the Mirthless|Innistrad: Crimson Vow|131|M|{2}{B}{B}|Legendary Planeswalker - Sorin|4|+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.$−2: Create a 2/3 black Vampire creature token with flying and lifelink.$−7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.|
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Sorin the Mirthless|Innistrad: Crimson Vow|131|M|{2}{B}{B}|Legendary Planeswalker - Sorin|4|+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.$−2: Create a 2/3 black Vampire creature token with flying and lifelink.$−7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.|
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@ -43047,6 +43049,8 @@ Weary Prisoner|Innistrad: Crimson Vow|184|C|{3}{R}|Creature - Human Werewolf|2|6
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Wrathful Jailbreaker|Innistrad: Crimson Vow|184|C||Creature - Werewolf|6|6|Wrathful Jailbreaker attacks each combat if able.$Nightbound|
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Wrathful Jailbreaker|Innistrad: Crimson Vow|184|C||Creature - Werewolf|6|6|Wrathful Jailbreaker attacks each combat if able.$Nightbound|
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Apprentice Sharpshooter|Innistrad: Crimson Vow|185|C|{2}{G}|Creature - Human Archer|1|4|Reach$Training|
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Apprentice Sharpshooter|Innistrad: Crimson Vow|185|C|{2}{G}|Creature - Human Archer|1|4|Reach$Training|
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Dig Up|Innistrad: Crimson Vow|197|R|{G}|Sorcery|||Cleave {1}{B}{B}{G}$Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.|
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Dig Up|Innistrad: Crimson Vow|197|R|{G}|Sorcery|||Cleave {1}{B}{B}{G}$Search your library for a [basic land] card, [reveal it,] put it into your hand, then shuffle.|
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Dormant Grove|Innistrad: Crimson Vow|198|U|{3}{G}|Enchantment|||At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.|
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Gnarled Grovestrider|Innistrad: Crimson Vow|198|U||Creature - Treefolk|3|6|Vigilance$Other creatures you control have vigilance.|
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Massive Might|Innistrad: Crimson Vow|208|C|{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.|
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Massive Might|Innistrad: Crimson Vow|208|C|{G}|Instant|||Target creature gets +2/+2 and gains trample until end of turn.|
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Anje, Maid of Dishonor|Innistrad: Crimson Vow|231|R|{2}{B}{R}|Legendary Creature - Vampire|4|5|Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn.${2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.|
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Anje, Maid of Dishonor|Innistrad: Crimson Vow|231|R|{2}{B}{R}|Legendary Creature - Vampire|4|5|Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once per turn.${2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.|
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Dorothea, Vengeful Victim|Innistrad: Crimson Vow|235|R|{W}{U}|Legendary Creature - Spirit|4|4|Flying$When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.$Disturb {1}{W}{U}|
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Dorothea, Vengeful Victim|Innistrad: Crimson Vow|235|R|{W}{U}|Legendary Creature - Spirit|4|4|Flying$When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.$Disturb {1}{W}{U}|
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@ -43054,6 +43058,8 @@ Dorothea's Retribution|Innistrad: Crimson Vow|235|R||Enchantment - Aura|||Enchan
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Grolnok, the Omnivore|Innistrad: Crimson Vow|238|R|{2}{G}{U}|Legendary Creature - Frog|3|3|Whenever a Frog you control attacks, mill three cards.$Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.$You may play lands and cast spells from among cards you own in exile with croak counters on them.|
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Grolnok, the Omnivore|Innistrad: Crimson Vow|238|R|{2}{G}{U}|Legendary Creature - Frog|3|3|Whenever a Frog you control attacks, mill three cards.$Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.$You may play lands and cast spells from among cards you own in exile with croak counters on them.|
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Halana and Alena, Partners|Innistrad: Crimson Vow|239|R|{2}{R}{G}|Legendary Creature - Human Ranger|2|3|First strike, reach$At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.|
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Halana and Alena, Partners|Innistrad: Crimson Vow|239|R|{2}{R}{G}|Legendary Creature - Human Ranger|2|3|First strike, reach$At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.|
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Olivia, Crimson Bride|Innistrad: Crimson Vow|245|M|{4}{B}{R}|Legendary Creature - Vampire Noble|3|4|Flying, haste$Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."|
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Olivia, Crimson Bride|Innistrad: Crimson Vow|245|M|{4}{B}{R}|Legendary Creature - Vampire Noble|3|4|Flying, haste$Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."|
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Runo Stromkirk|Innistrad: Crimson Vow|246|R|{1}{U}{B}|Legendary Creature - Vampire Cleric|1|4|Flying$When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.$At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.|
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Krothuss, Lord of the Deep|Innistrad: Crimson Vow|246|R||Legendary Creature - Kraken Horror|3|5|Flying$Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.|
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Torens, Fist of the Angels|Innistrad: Crimson Vow|249|R|{1}{G}{W}|Legendary Creature - Human Cleric|2|2|Training$Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.|
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Torens, Fist of the Angels|Innistrad: Crimson Vow|249|R|{1}{G}{W}|Legendary Creature - Human Cleric|2|2|Training$Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.|
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Wedding Invitation|Innistrad: Crimson Vow|260|C|{2}|Artifact|||When Wedding Invitation enters the battlefield, draw a card.${T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.|
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Wedding Invitation|Innistrad: Crimson Vow|260|C|{2}|Artifact|||When Wedding Invitation enters the battlefield, draw a card.${T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn.|
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Deathcap Glade|Innistrad: Crimson Vow|261|R||Land|||Deathcap Glade enters the battlefield tapped unless you control two or more other lands.${T}: Add {B} or {G}.|
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Deathcap Glade|Innistrad: Crimson Vow|261|R||Land|||Deathcap Glade enters the battlefield tapped unless you control two or more other lands.${T}: Add {B} or {G}.|
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