[CLD] Add Blizzard Specter

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Luna Skyrise 2015-05-10 23:09:29 -03:00
parent c48d381b24
commit 791522805f

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package mage.sets.coldsnap;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.costs.common.DiscardTargetCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.discard.DiscardTargetEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author anonymous
*/
public class BlizzardSpecter extends CardImpl {
public BlizzardSpecter(UUID ownerId) {
super(ownerId, 126, "Blizzard Specter", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{U}{B}");
this.expansionSetCode = "CSP";
this.supertype.add("Snow");
this.subtype.add("Specter");
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card.
Ability ability2 = new DealsCombatDamageToAPlayerTriggeredAbility(new ReturnToHandEffect(), false);
Mode mode2 = new Mode();
mode2.getEffects().add(new DiscardTargetEffect(1, false));
ability2.addMode(mode2);
this.addAbility(ability2);
}
public BlizzardSpecter(final BlizzardSpecter card) {
super(card);
}
@Override
public BlizzardSpecter copy() {
return new BlizzardSpecter(this);
}
}
class ReturnToHandEffect extends OneShotEffect {
public ReturnToHandEffect() {
super(Outcome.ReturnToHand);
staticText = "That player returns a permanent he or she controls to its owner's hand";
}
public ReturnToHandEffect(final ReturnToHandEffect effect) {
super(effect);
}
@Override
public ReturnToHandEffect copy() {
return new ReturnToHandEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
boolean result = false;
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player == null) {
return false;
}
Target target = new TargetControlledPermanent(1, 1, new FilterControlledPermanent(), true);
if (target.canChoose(player.getId(), game)) {
while (player.isInGame() && !target.isChosen() && target.canChoose(player.getId(), game)) {
player.chooseTarget(Outcome.ReturnToHand, target, source, game);
}
for (UUID targetId: target.getTargets()) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null) {
result |= permanent.moveToZone(Zone.HAND, source.getSourceId(), game, false);
}
}
}
return result;
}
}