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Fixed that Fumigate was destroying creatures with regeneration shield

This commit is contained in:
Styxo 2016-11-25 15:14:56 +01:00
parent 06aeed6238
commit 7a6ea5575c

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@ -84,7 +84,7 @@ class FumigateEffect extends OneShotEffect {
if (controller != null) {
int destroyedCreature = 0;
for(Permanent creature: game.getState().getBattlefield().getActivePermanents(new FilterCreaturePermanent(), controller.getId(), game)) {
if (creature.destroy(source.getSourceId(), game, true)) {
if (creature.destroy(source.getSourceId(), game, false)) {
destroyedCreature++;
}
}