Implemented Landslide

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package mage.cards.l;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.filter.FilterPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetPermanent;
import mage.target.TargetPlayer;
/**
*
* @author L_J
*/
public class Landslide extends CardImpl {
public Landslide(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{R}");
// Sacrifice any number of Mountains. Landslide deals that much damage to target player.
this.getSpellAbility().addEffect(new LandslideEffect());
this.getSpellAbility().addTarget(new TargetPlayer());
}
public Landslide(final Landslide card) {
super(card);
}
@Override
public Landslide copy() {
return new Landslide(this);
}
}
class LandslideEffect extends OneShotEffect {
static final FilterPermanent filter = new FilterPermanent("Mountains to sacrifice");
static {
filter.add(new ControllerPredicate(TargetController.YOU));
filter.add(new SubtypePredicate(SubType.MOUNTAIN));
}
public LandslideEffect() {
super(Outcome.Benefit);
staticText = "Sacrifice any number of Mountains. {this} deals that much damage to target player";
}
public LandslideEffect(final LandslideEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player you = game.getPlayer(source.getControllerId());
if (you != null) {
Target target = new TargetPermanent(0, Integer.MAX_VALUE, filter, true);
if (!target.canChoose(source.getSourceId(), source.getControllerId(), game)) {
return false;
}
you.chooseTarget(Outcome.Detriment, target, source, game);
if (!target.getTargets().isEmpty()) {
int amount = 0;
for (UUID targetId : target.getTargets()) {
Permanent permanent = game.getPermanent(targetId);
if (permanent != null && permanent.sacrifice(source.getSourceId(), game)) {
amount++;
}
}
Player player = game.getPlayer(source.getFirstTarget());
if (player != null) {
player.damage(amount, source.getSourceId(), game, false, true);
}
}
return true;
}
return false;
}
@Override
public LandslideEffect copy() {
return new LandslideEffect(this);
}
}