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Implemented Landslide
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Mage.Sets/src/mage/cards/l/Landslide.java
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Mage.Sets/src/mage/cards/l/Landslide.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.l;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetPermanent;
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import mage.target.TargetPlayer;
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/**
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*
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* @author L_J
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*/
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public class Landslide extends CardImpl {
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public Landslide(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{R}");
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// Sacrifice any number of Mountains. Landslide deals that much damage to target player.
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this.getSpellAbility().addEffect(new LandslideEffect());
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this.getSpellAbility().addTarget(new TargetPlayer());
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}
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public Landslide(final Landslide card) {
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super(card);
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}
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@Override
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public Landslide copy() {
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return new Landslide(this);
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}
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}
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class LandslideEffect extends OneShotEffect {
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static final FilterPermanent filter = new FilterPermanent("Mountains to sacrifice");
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static {
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filter.add(new ControllerPredicate(TargetController.YOU));
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filter.add(new SubtypePredicate(SubType.MOUNTAIN));
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}
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public LandslideEffect() {
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super(Outcome.Benefit);
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staticText = "Sacrifice any number of Mountains. {this} deals that much damage to target player";
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}
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public LandslideEffect(final LandslideEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player you = game.getPlayer(source.getControllerId());
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if (you != null) {
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Target target = new TargetPermanent(0, Integer.MAX_VALUE, filter, true);
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if (!target.canChoose(source.getSourceId(), source.getControllerId(), game)) {
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return false;
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}
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you.chooseTarget(Outcome.Detriment, target, source, game);
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if (!target.getTargets().isEmpty()) {
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int amount = 0;
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for (UUID targetId : target.getTargets()) {
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Permanent permanent = game.getPermanent(targetId);
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if (permanent != null && permanent.sacrifice(source.getSourceId(), game)) {
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amount++;
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}
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}
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Player player = game.getPlayer(source.getFirstTarget());
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if (player != null) {
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player.damage(amount, source.getSourceId(), game, false, true);
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public LandslideEffect copy() {
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return new LandslideEffect(this);
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}
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}
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