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* Added one more test for Gonti, Lord of Luxury,
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@ -79,5 +79,51 @@ public class GontiLordOfLuxuryEffectTest extends CardTestPlayerBase {
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assertPermanentCount(playerB, "Rashmi, Eternities Crafter", 1);
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}
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/**
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* Opponent using Gonti, Lord of Luxury took Mirari's Wake out of my library and cast it.
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* I cast Cyclonic Rift on Mirari's Wake to put it back in my hand and was unable to recast Mirari's Wake.
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*/
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@Test
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public void testCanBeCastAgainCyclonicRift() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 9);
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// Deathtouch
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// When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down,
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// then put the rest on the bottom of that library in a random order. For as long as that card remains exiled,
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// you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast it.
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addCard(Zone.HAND, playerA, "Gonti, Lord of Luxury", 1); // Creature 2/3 {2}{B}{B}
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// Creatures you control get +1/+1.
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// Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
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addCard(Zone.LIBRARY, playerB, "Mirari's Wake"); // Enchantment {3}{G}{W}
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skipInitShuffling();
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Forest", 2);
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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// Return target nonland permanent you don't control to its owner's hand.
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// Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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addCard(Zone.HAND, playerB, "Cyclonic Rift", 1); // Intant {1}{U}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Gonti, Lord of Luxury");
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addTarget(playerA, playerB);
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setChoice(playerA, "Mirari's Wake");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Mirari's Wake");
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castSpell(1, PhaseStep.END_TURN, playerB, "Cyclonic Rift", "Mirari's Wake");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Mirari's Wake");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Gonti, Lord of Luxury", 1);
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assertPowerToughness(playerA, "Gonti, Lord of Luxury", 2, 3);
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assertGraveyardCount(playerB, "Cyclonic Rift", 1);
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assertPermanentCount(playerB, "Mirari's Wake", 1);
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assertPowerToughness(playerB, "Silvercoat Lion", 3, 3);
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}
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}
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