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[BRO] Implemented Harbin, Vanguard Aviator
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Mage.Sets/src/mage/cards/h/HarbinVanguardAviator.java
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60
Mage.Sets/src/mage/cards/h/HarbinVanguardAviator.java
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package mage.cards.h;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksWithCreaturesTriggeredAbility;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterCreaturePermanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class HarbinVanguardAviator extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent(SubType.SOLDIER, "Soldiers");
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public HarbinVanguardAviator(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{W}{U}");
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this.addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.SOLDIER);
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this.power = new MageInt(3);
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this.toughness = new MageInt(2);
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// Flying
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this.addAbility(FlyingAbility.getInstance());
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// Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
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Ability ability = new AttacksWithCreaturesTriggeredAbility(
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new BoostControlledEffect(1, 1, Duration.EndOfTurn)
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.setText("creatures you control get +1/+1"),
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5, filter
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);
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ability.addEffect(new GainAbilityControlledEffect(
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FlyingAbility.getInstance(), Duration.EndOfTurn,
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StaticFilters.FILTER_CONTROLLED_CREATURES
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).setText("and gain flying until end of turn"));
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this.addAbility(ability);
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}
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private HarbinVanguardAviator(final HarbinVanguardAviator card) {
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super(card);
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}
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@Override
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public HarbinVanguardAviator copy() {
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return new HarbinVanguardAviator(this);
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}
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}
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@ -41,6 +41,7 @@ public final class TheBrothersWar extends ExpansionSet {
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cards.add(new SetCardInfo("Giant Growth", 183, Rarity.COMMON, mage.cards.g.GiantGrowth.class));
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cards.add(new SetCardInfo("Go for the Throat", 102, Rarity.UNCOMMON, mage.cards.g.GoForTheThroat.class));
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cards.add(new SetCardInfo("Hall of Tagsin", 263, Rarity.RARE, mage.cards.h.HallOfTagsin.class));
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cards.add(new SetCardInfo("Harbin, Vanguard Aviator", 212, Rarity.RARE, mage.cards.h.HarbinVanguardAviator.class));
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cards.add(new SetCardInfo("Hurkyl, Master Wizard", 51, Rarity.RARE, mage.cards.h.HurkylMasterWizard.class));
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cards.add(new SetCardInfo("Island", 280, Rarity.LAND, mage.cards.basiclands.Island.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Llanowar Wastes", 264, Rarity.RARE, mage.cards.l.LlanowarWastes.class));
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