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Fix Unified Strike for real this time
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1 changed files with 6 additions and 2 deletions
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@ -76,7 +76,7 @@ class UnifiedStrikeEffect extends OneShotEffect {
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UnifiedStrikeEffect() {
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super(Outcome.Exile);
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this.staticText = "Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.";
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this.staticText = "Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield";
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}
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UnifiedStrikeEffect(final UnifiedStrikeEffect effect) {
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@ -102,6 +102,10 @@ class UnifiedStrikeEffect extends OneShotEffect {
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source.getSourceId(),
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game
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).size();
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return creature.getPower().getValue() <= soldierCount;
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boolean successful = creature.getPower().getValue() <= soldierCount;
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if (successful) {
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player.moveCards(creature, Zone.EXILED, source, game);
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}
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return successful;
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}
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}
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